In what form?
Raiding? Most likely stuck as Holy, doing healing
Everything else? They’re quite a versatile class. Strong PvP, good for Dungeon running too. Find yourself a guild full of good, helpful players, and let it run its course.
In what form?
Raiding? Most likely stuck as Holy, doing healing
Everything else? They’re quite a versatile class. Strong PvP, good for Dungeon running too. Find yourself a guild full of good, helpful players, and let it run its course.
Ret? I dunno dude I never played Ret back then. I don’t remember anyone raiding as it either. It only really got ‘popular’ (ie I saw anyone playing it ever) in BC when there were 3 Ret paladins on my server, myself included. People have insisted you can do good on it on private servers and some weirdos played it in Vanilla for whatever reason and insist it’s good enough to wreck scrubs.
That’s the bottom line though. You can wreck scrubs with pretty much anything. If you’re the best player in a group, chances are you can play something weak and still smash anyone around you and convince yourself your spec is fine. It happens even today with Ret paladins and is why so many good players insist Ret is good because they play with mediocre players of other classes. If this is what you intend to do in raids (or just is how things turn out for you), you will absolutely be fine and enjoy yourself 100% and should do it. You should also be aware that people will meme on you constantly because Lolret was a real thing until Wrath and modern Ret paladins who think they have experienced this perception know nothing of not only how bad Ret is but how bad people think Ret is.
Just play it if you want to and you’ll be fine so long as you don’t push too hard or think you will actually be the very best like no one ever was. If you want to screw around with mates and do casual stuff and stomp noobs, Ret’s fine just the way every other weak spec is fine.
Thats because ret was LOW TIER dps and a dookie spec. ANYONE that says otherwise is biased, lying or trolling.
Retribution was fine in dungeons if you were with 2 other “full DPS” classes, such as mage/rogue, as you brought low dps + a toolkit. If you were in a 5man with other classes of toolkits (hunter/boomkin/feral/ret/kinda-warlocks), your group just wasn’t doing enough DPS and made the runs slow.
Now, bring enough tools (pun intended) and you can do anything, as you can CC 3-4 mobs and dps them down 1 at a time slowly.
Paladins, all types, can bring a lot more than dps, you can’t compare your worth with a dps chart. Lots of people forget that when doing a run, and you wipe towards the end, you’ll spend another 15-20minutes fighting patrols just to get back to where you were. Often get a full respawn if you’re slow. A well placed DI on the healer will keep your group from disbanding. Also, paladin dps/tanks allowed you to bring a druid healer, as their rez is on a timer.
Theloras still on here acting like a temporary bug that existed on a pserver is going to make it to classic.
/sigh Tell me exactly where in the EULA/laws where it says they can take your right to use the data on your computer? You can’t, because it would make the entire EULA suspect for trying to enforce an illegal action. How can I quote what doesn’t exist?
As I said several times, to your incomprehension it seems, they can take your access to their official servers, but they can not take away your right to use the data on your computer. As it is not illegal to join a server, blizzard has no legal option against you playing on a Pserver. Blizzard also has no legal option against those operating a private server without copyrighted material. Think, Tale of Two Wastelands mod for Fallout New Vegas. They provide the framework but not the content so it isn’t illegal.
You purchased everything you downloaded onto your computer. What you did not purchase is the license for that content. You aren’t allowed to share that content, break coded security on the games code, or distribute that content.
Which bug is that? From what I can see, the Spelladin build doesn’t rely on a bug. Reckoning leveling doesn’t require it, either. It depends if SoComm works differently in Classic than it does on private servers sure, but I’d think it’s worth a shot.
lol what bug broheim?!?
Duki asked me to share this with y’all:
Hey J thank you for the video ill check it out when I get a chance.
How much of that loot is available at launch based on the loot over time and drop distribution?
If you dont know off hand I can work it out later, just figured you may know already.
lolprot
You posted a prot paladin meme on the old forum that was rathet epic. Not saying to post it again because of all the kids that report comedy as offensive now days, but that your post just reminded me of that.
good catch!
https://cdn.discordapp.com/attachments/415573477282545695/437665979187855371/jid0p6qwzdt01.png
Do Scrolls of Blinding Light, Manual Crowd Pummeler use and Seal of the Crusader all stack? I’m presuming they can, reminds me of stacking agility in Warcraft 3 lol.
I think thats the best part of classic anyway, feels like you have more customization over your character.
MCP + SBL + Seal of Justice… wonder how the proc rate would be, could be a real pain in pvp to horde healers.
Was always said that seals would be overpowered if paladins could duel wield, MCP basically gives us that ability.
/who Gnomeragan
60 Paladins and Druids.
Roughly 4.2 ppm (numbers from TBC (I remember it proccing with more frequency in vanilla, but whatever)) or one proc every 14 seconds. Add the items and you have a proc roughly every 7.6 seconds. Now, if you had the pre-1.9 talents you could add 5 ppm for roughly 9.2 ppm for a proc every 6.5 seconds. Add those items and you had on average a proc every 3.4 seconds. Imagine that during a time when DR didn’t exist. DR literally neutered our disruption ability that was already unpredictable.
DW would have would added 33% or more to the effectiveness to our seals over MCP itself. My preference would be to divide the seals into utility and damage and let one of each exist in tandem. The utility seals wouldn’t be removed with judgement. This gets around the broken OPness DW would bring the paladin class.
you would hit diminishing returns in like 5 seconds lol
Side note, unrelated to basically anything - Paladins in vanilla had innate threat reduction on healing, 50% threat reduction in fact.
It was added to disincentivize paladins heal-tanking, where they’d just stand there and heal themselves and hold aggro by doing so while also being unable to die because they’re just spamming heals.
Lol that’s true. Throw on your righteous fury to generate extra threat, and get as much MP5 as you could and spam your heals for maximum attention from mobs.
On a sidenote I saw a few comments through the post I wanted to remark on. One said paladins don’t have a slow down. They do with judgement of justice which prevents a mob from moving faster than the paladin. And also I saw someone ask how do paladins swap threat without a taunt. My brother and I played paladins since the beginning. We took turns tanking against elites or while in dungeons. One would tank while the other healed. When the healer got low on mana he threw on righteous fury and the current tank took his off and stopped attacking. If needed for a few extra seconds he would bubble to drop all aggro allowing the new tank to pick up the threat. We did that a lot in vanilla and BC. We 2 manned a lot of 5 man content.