Paid carry runs needs to be stopped

Come on my guy, such clickbait

Paid carries are not an issue, this thread is pointless.

I will always buy a carry over dealing with this toxic community and people bricking my keys non stop this way i know its gonna get done and for a little extra i can pay for loot funnel you can thank the raider io, mdi, the people wo just dip out at the death. So long live boosts

Carries are cool and all but what you gonna do with your gear that you get ? If your not gonna do keys outside the carry the gear is useless

Wait…someone who paid for carries to get the best gear and all the acheevs is still trying to run dungeons?? What is the point? I’m so confused.

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And I’m ok with that mentality. But help me understand. AFter you pay for the carry and have the gears…are you then signing up for more mythic dungeons?

There is. Look at Raider io. See how many dungeons they have ran total, on their main or themselves. If they have ran like 5 at +10-14 and 4 at +15-17 with no lower key dungeons ran, and have a 2.5k io, then they were carried.

If they have 20 timed keys in multiple key levels or more, then they are most likely not carried.

They probably not, otherwise they wouldnt pay for a carry if they can do it on their own

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So this is why I’m confused. Is OP really in parties with “those” people. I mean he may be. I’m not saying he isn’t. I just find it really weird they pay money to get boosted and then still dungeon with their boosted gear. I dont get the purpose. I thought they used it to PvP

Yea i had somone in week 1 like 1700 io in my group, doing like 15k dps

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Oh wow. My mind is blown right now.

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If you’re profiting off of carrying someone you are a large part of what’s wrong with the game. I don’t care if it’s for gold or real-world money. You’re messing with other peoples experience by boosting up otherwise unworthy players that end up outside of their league. This causes many people great frustration. Help your friends, sure. But don’t profit and leave the trash in my yard to deal with.

You’re literally part of the problem you’re complaining about. If you feel that strongly about it why would you choose to contribute to the problem?

Also do you keep a list of the players you carry so they don’t end up in your groups? If not, have you ever stopped to think that a player who sunk one of your keys with their inflated score could of potentially been a player you yourself carried for gold previously?

"Listen, I love the poors, they are great, I donate 5$ every Christmas, but can we throw all these homeless people and poor’s in jail forever because they are stinking up my sidewalk and bothering me with their existence. "

/s

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I will never advocate for banning carrys for in-game gold for two reasons:

  1. Players should be able to group or not group with whomever they wish for whatever reason they wish. Blizzard should never step in and stop a group from being formed if all players involved are okay with the group.
  2. Players should be able to exchange their tradeable items and currency for whatever they wish. Blizzard should never step in and stop a trade to which both players have agreed.

If you want to stop carries from being legal, then you’ll have to tell me which of those two principles you’re willing to dismiss. If your goal is to somehow mark players who have been carried, under what criteria do you propose we assign the mark? Do we assign a threshold damage number? Time spent dead? I don’t like the road we go down there. Everyone who was in the group when a clear happens is treated equally as far as in-game rewards are concerned. Otherwise we would have players competing against their teammates for individual goals rather than the team sharing a single goal.

Besides, we already have a method of telling if a player benefitted from a carry. Logs. If verifying the skill of the players you invite is truly that important to you, then you should be looking at their individual logs anyway. No amount of gold can buy a purple parse in raid. If that sounds like too much work to you for PuGs, well that’s the risk you run when you invite PuGs. You have the tools available, you just need to use them.

  1. Who are you to judge?
  2. How does it effect you in any way? Seriously. How? Is your epeen so weak you have to complain about how other people play?
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We have this debate all the time. The happy medium I think is if someone buys low key carries like 10-12’s; and then proceeds to progress their own key from +2 as usual but perhaps with a few new gear pieces to help them out. There’s a huge difference between doing that versus carrying all your 15-20’s and then to just jump into those keys if you don’t know anything about them at all. That bit is annoying. But overall if people just need a little jump start for some gear or something and then just go play at the level the should be playing, it’s whatever. :woman_shrugging:t3:

I would never trust gear score or IO score. Not 5 years ago not now.

The only way to legitimately raid, do rated PvP or M+ is to do it with people you’ve come to know. That’s unfortunate because exposure to good players is random and scarce. But that’s the pain train waiting for people with a short friends list.

Carries have been around since the beginning, by the way.

I am of the opinion that boosting, in accordance with the rules, should remain in the game. I am biased since I use such services a few times a season, but being able to purchase a boost allows me to enjoy other areas of the game, such as professions.

I searched for some forum threads that could perhaps state this better than I can. This thread had a lot of good points in the OP:

And a thread was made yesterday that requested boosting communities be allowed to operate again, which I also support given that it was generally safer to use a reputable community than trying to play “guess the scammer” in today’s trade chat:

You’re creating your own problem that you’re complaining about. This is some leopards ate my face type content right here. Lol.