Or at least put a system in place that shows when someone has been carried. I don’t mind offering a carry run, good money, but than getting those players in your group can be a nightmare.
Some dude can pay to be carried in an M20 for every dungeon both weeks, walk out with a 2.5K IO, KSM, KSH, 410+ iLVL and on paper look good, but in reality, be bad.
The main issue is that because they never earned that score, they don’t know what it takes to play at that level, so they end up trying to pug into other players runs and can’t do the content.
Players need to learn, they need to earn their way, they need to fail so they can see what they are doing wrong, how the dungeons actually work, what the mechanics are, the important mobs, the routes, they need to see it all unfold as their key levels increase so when they do hit M15+ they actually know what to do.
Otherwise you end up not only with players who are failing and bricking keys, you end up with players with a massive ego problem who think their stats are the be all and end all of this game, so they act like it, they blame others, they abuse people, they yell and scream and they don’t realise, it’s not us, it’s you.
And that’s not fun. It’s a major part of why I stopped pugging, getting a mythic raid geared player who pulls heroic dungeon level DPS and being the first to blame someone else is not fun, I don’t ask someone to join my team so I can carry them, I certainly don’t join someone else’s team to be carried, we all should be in the same mindset.
Who cares if you get KSH or not, no one is going to look you up on your raider page, come find you in game and call you names for not having a good score, no one cares about you, and I doubt anyone here finds it fun to run around with a 2.5K character, but being booed from every key they play.