#NOCHANGES will inevitably kill the game

This post was created because the person loves classic. If they didn’t, they wouldn’t be here.

Your name is gold =)

If they loved classic, they’d know better than to less Blizzard screw around with it. Retail is all the proof you need that Blizzard of 2019 doesn’t have what it takes to make a compelling MMO anymore. The only reason Classic is good is because they forced themselves to go against their “better intuition” on innumerable design decisions and just stick to a “no changes” philosophy. Decisions that, according to Ion himself at Blizzcon 2018, would be considered “poor decisions” today.

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Honestly, this statement by Ion is more damning than anything else he has said. As one of the original WoW devs Kevin Jordan said in response to Ion’s approach to this stuff - Ion, talk to your designers. You have some there at Blizzard. Stop designing by numbers and spreadsheets and find out again what is actually fun. You can’t quantify it or find it at the bottom of a database, or in the results of a play test. That’s how you end up with Retail.

To be fair though, I think they are taking notice now.

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AGAIN…WHERE IS YOUR SOURCE??? Post a blue link or I call BS

Oh nvm I finally got caught up on the pointless posts between you, Oghro, Kitaonna, and Evenette. Apparently you guys need to brush up on reading comprehension because yes Blizzard was talking about being able to give us Classic…THAT was the thing that they previously hadn’t done before. They originally didn’t have the patch data, but found it inside of a backup of a backup. Watch the Blizzcon panel about it and you will finally understand. That is why we have 1.12 because that’s all they had available…it had nothing to do with wanting to make the end game super easy. They SPECIFICALLY SAID…that they would NOT do any content for Classic beyond Naxx…Hence the reason the devs mentioned TBC when asked that specific question. Classic+ ISN’T GOING TO HAPPEN!!!

READ IT AND WEEP TROLLS!!!

This is my fav comment from that reddit link on that thread:

the wow was ORIGINALLY meant to be a TRILOGY. NOT a single game, NOT quadrilogy or something else. trilogy. that means 3 parts. vanilla was the part 1. TBC was part 2 and WotLK was part 3. end of story. no cataclysm, no MoP, no WoD, no legion, no BFA, no nothing else, but only vanilla, TBC and Wrath like it used to be. the story is following warcraft 3. not warcraft 4, 5, 6, 7, 8, 9, 583 or whatever the number you throw in. there is no full circle all the way until BFA. there is only a full circle to WotLK and back, although if blizzard decides to open release a TBC server, it will be on a brand new realm - that much is a guarantee.

There you have it. TBC and Wrath ARE coming…none of this Classic+ BS

Another wonderful gem:

Every version of Classic+ I’ve seen is basically “Give me what I want and f*ck everything else about modern WoW”… and that’s not really reasonable at all because everyone wants different things. You could put a dozen “Classic” fans into the room and you could not get anything everyone would agree on. You could create a list of features DON’T want (no flying, no LFR, etc), but getting people to agree on what they do want is an impossible task because people played vanilla WoW and want classic WoW for different reasons.

Not only that, Blizzard is not going to maintain two different dev teams for the same game. That’s just not practical even if that were a direction they considered going in. Right now the content schedule for modern WoW is justified by how many people consume the content regularly - even the most casual of players raid in LFR for instance. You’re not going to see anything close to that return from a new dev team working on classic wow. It’s a bad business decision.

There’s no solid arguments. Classic+ is ill-conceived, almost purely a desperation move from people who know that most people don’t care to live in their nostalgia forever.

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Ok. Except it won’t. Attention seeking, much?

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Mostly agreed. I can careless about new models.

But new content yess plz

No new classes. No class changes.

New content only. And maybe this time even give high elfs to alliance and dont ruin the lore in this timeline of wow

And despite this, literally no one puts points into Ret talents and is forced by the community to go Holy or get benched for content. Blizz realized this problem too late and so it was fixed in TBC. If Vanilla had another patch before TBC, Ret and Ele/Enhance would have been fixed.

And Molten Core was cleared by a bunch of privserv poopsocks, they’re not the benchmark for that stuff.

But sure, let me just see how many Raiders want a DPS class whose sole method of attacking is AAing while AFK.

This was precisely what happened to Runescape. Changes will eventually come and classic will improve. I would really like to be able to use druids for dps at some point.

literally there exact words. we don’t care how many people play.
the goal of classic is to be an authentic recreation of vanilla wow. always has been.

if blizzard cared about me not being bored they would have stopped retail from going down the road it was going at about burning crusade. but then they started dumbing down dungeons, classes, etc.

they literally themselves said they didn’t spend that much money on this. i’d hazard to guess they already made there money back.

but let me ask you something - why do you think you can come waltzing in and change it? despite the obvious design direction the game is supposed to be?

and whose idea of improvements get added? oh you want OSRS? so you mean i have to worry about votes from people who are essentially playing for free because they played retail as well? no thanks.

if these forums are any indication we would soon have votes for
transmog (affects the economy, affects pvp)
LFD/LFR - (do i really need to go down this road?)
AoE Looting (affects world pvp and farming runs, biggest impact is for mages and paladins).
Class Balance (they literally already told us if they were to balance classes we would get retail balance and design, no thanks).

except these forums prove that people would just do what they already did before. look around
Dual Spec, LFD, Transmog, Class Balance, etc.
so despite what you say, most aren’t thinking “what should we do and what should we not do” they are thinking “what do i want from retail”.

and yet what do you see people clamoring for on the forums? stuff that we’ve done before. your argument makes no sense. no ones thinking about new stuff. everyone wants there favorite retail quality of life.

okay - you are okay with new content, no class changes, but what about those who do want those? and the way the OP would decide stuff is via the OSRS method, which means its put to popular vote.

whose idea of an improvement?

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Uh ? They said they’ll do BC servers if players ask for it when classic finishes up. So no classic + ain’t it chief. If you want changes luckliy!! By the divines blizzard did do it!:slight_smile: Its been in development for almost 15 years!! Called BFA! ;D

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No they won’t…

Don’t count on Blizzard updating Classic outside of a potential BC release unless the game continues to remain strong a few months after Naxx.

And considering the high pop ques are already starting to slow down, I wouldn’t count on it holding long term.

I’m with you. Personally, I like a decent amount of the past expansions, in terms of game additions (with the exception of WoD).

If I may make some suggestions:

–an actual challenge in leveling. In Classic, if you see a group of orange level murlocs, you develop strategy, or you die. This teaches players how to play their class, or it may encourage them to try out other classes.

–enhanced focus on unique class design. You Blizzard designers are old school pen and paper players - grab your Pathfinder, D&D, Rolemaster, Earthdawn, L5R, and Hunter: The Reckoning source books, and go NUTS on class design. An RPG should NEVER homogenize character classes. If a player doesn’t care about their class, you’ve lost, right out the gate.

–After tenth level, let me modify my character, as I choose, every level (aka, go back to talent trees, and add back ALL stances, spells, etc.) If a player wants to build themselves into Gladiator Stance, or Mana Burn, LET THEM. Making your own selections, every level, IS FUN and SATISFYING.

–One last word on character design: if you want the entire world to live again, open up class trainers throughout the entire world. Make some of them the master of their given class specialization, and allow specific characters to teach exclusive spells (for example, paladin trainers in the Argent Crusade teaching a more virulent form of Consecration or Crusader’s Strike, Druids in snow locations teaching a snow fox stealth form or yeti tank form, etc.)

–necessitating group activity for quests outside of dungeons and raid. Currently, virtually every open world event, excepting raid level weekly bosses, can be soloed. They shouldn’t all be group activity, but they shouldn’t all be soloable.

–An improvement to ALL professions. Current professions are embarrassingly stupid and simplistic. No offense, but stop with the damned toys. Professions from Classic through Wrath were at their best: useful, expansive, profitable, rewarding to their creators. Raiders back then ruined this, because they wanted all the focus on their precious raid time; they felt like they were being “cheated” because they wanted bonuses from something they weren’t otherwise concerned to develop. Screw them, and that mentality. Professions need to be their own mini-game again; Classic makes Retail look like straight garbage in this capacity.

–speaking of raiding…STOP with the “wait until you hit ultimate max level +14 McDungeon Raid expert challenges” mentality. Beyond Legion and Cataclysm, I haven’t had ONE reason to care about a dungeon or raid in current WoW. I don’t think I can name them, and I sure as hell couldn’t tell you where they are. They are a mindless set of roulette today, where you run and AoE to “win”. This must come to an end.

My final suggestion, is the one designers discussed when they first considered a return to Classic a few years ago…Pristine servers. The general idea, is that all of the shortcuts be removed, which would result in an overall balanced realm approach, similar to WoW in the Classic and BC eras. Namely, a server with no heirlooms, WoW tokens, LFR, CRZ, etc. I think this would be an interesting way to experience Retail WoW, especially if they consider any of the suggestions above.

Here’s hoping a blue reads this and passes it along. And, if you’ve kept up to this point, thanks! I’d appreciate feedback longer than a sentence or phrase, we aren’t going to find common ground without actual conversation (though I’m sure this part will be ignored :smiley: ).

I support Classic+, only if it fits in with the core vision of Warcraft and not “WoW”. That means everything that was initially proposed and were scrapped such as raids or races joining factions they don’t belong in because of “regional metrics”, same with lore, because it’s a current trend to kill off characters for shock value doesn’t mean you should or have them turning evil for no apparent reason.

You didn’t win anything, go back to retail and let Classic be.

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I think finishing the unfinished zones, areas etc would be a good compromise. There are lots of things you can see that simply had development haulted for the sake of time. Finishing this stuff would add content without adding anything “new” to the classic world.

uh…people that play, play for the gaming experience not teh aesthetics or QoL changes. The social factor is there and you have to be a decent person to group with others is what is so great about classic/vanilla WoW.

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I hope you’re right. I really want to see Classic+. Not Classic TBC… Classic PLUS. More content on exactly what we have would be incredible. No crazy jump in hp and mana with 10 levels, no flying, no lfg, no dam pets or billions of achievements. Content exactly like it is now, just more. Only a single legendary per Tier jump. Not “here’s free legendaries because that’s how legendaries work now”. What a stupid idea that was… the person who decided to give literally everyone free legendaries should have been fired.

With that #nochanges is possibly too strict. If Blizzard wants to do any changes, they should have some type of poll to ask the Classic community whether we would want it or not. Must be 60 to decide etc. Can’t have retail players coming over to destroy it. Give voting polls for changes that the community might be interested in. If it’s overwhelmingly positive, try it. If it fails, reverse it. I don’t see the problem with something like this.

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Most of those “QoL” features are what killed the game, I don’t want many of them. The things to summon people to dungeons, the level scaling, the quest reward systems, transmogs, $$$$tons of flight paths, mounts for nothing. Those things hurt the game overall.
Classic has enough content to last at least a year for most people, quite likely 2 years.
I’m okay with extra content, but not with negating classic content and changing what makes the game good. New zones, dungeons and raids dont have to raise level caps, or pack &&&t in the old places.
What non-intrusive quality of life things are you trying to bring in?