Find a giant golden egg that appears in the area and drag it to Daetan’s nest to summon him. Defeat Daetan daily for a chance at some desirable new rewards:
Didn’t Reward Devs learned that this isn’t a positive approach to rewarding players for a temporal event?
The worst part is that a reward Dev admitted this and proceed with RNG in future events…
The C.C previous members brough this topic in the last live chat and multiple threads:
https://youtu.be/WIl_hO1XMN8?t=1212
Players already claimed after Arfus and the Saddles were introduced with a really low %, Can we’ve some BLP for items introduced? maybe the item added to a vendor or something interesting that turn this into a goal?
https://youtu.be/WIl_hO1XMN8?t=1258
Dev said clear, they don’t want to make it like you’re wasting your time…then proceed with this approach for holidays…and proceed to talk about how the Ilidari mount from the anniversary event is in a vendor now…then do the same with Holidays…1 year RNG, Next year is moved to a vendor…add new rewards.
And there’s a clear problem with Devs keep saying the buzzwords “respect time” but don’t mean it.
I know this is a doom thread since we don’t have the actual % for tomorrow’s event but compared to other MMORPG or in general games with holiday events, there’s a clear abuse of RNG as a reward system and that it has been a failure for a part of the WoW community that spends years looking for an item without any progress to show off or to feel like there’s a finish line.
I hope they address this thread at some point but C.C is also ignored most of the time:
C.M took this thread from a former C.C member, changed the title and that’s their job:
Since that comment from C.M , We’ve some events, Why they don’t ask that sample of players if they notice good or bad changes…etc after the Winter’s Veil and Love is in the event that happened after that thread, they keep radio silence and the events keep the same format due to that, the feedback doesn’t seem like its being communicated to the Dev team.
EDIT:
At least this time isn’t instance content, therefore; Collectors with 20-50 alts can do a lot of attempts per day with a 1% drop ratio, its going to be almost a 100% hit but a tedious grind.
However, this is still a bad reward design because Devs are doing a 1% drop when there’s players that use only few alts and doesn’t have the same numbers of attempts, the issue of throwing as much attempts as possible persist, that was already mentioned by Chimes 2 years ago with the Love rocket, its mathematically the best approach but that doesn´t mean its fun.
Can we get events that prioritize the fun process that leads to a goal?