Not sure how much time I have left here, but I wanted to leave this here while my ADHD has me interested in doing something other than doomscrolling Twitter/X. It’s obviously incomplete, but it’s a stream of thought on a philosophy around in-game events and their rewards. Fixing this is kind of a white whale for me and y’all will hear about it even when I’m no longer on CC. Anyway, here we go…
- All annually recurring in-game events MUST have an event currency.
- Currency from in-games events should be character bound.
- Currency rewards from in-game activities MUST be static to provide a predictable Maximum Potential Currency Reward (MPCR).
- Currency rewards from in-games activities MUST have a daily cap.
- The total time investment for players to earn the daily cap of event currency through in-game activities should not exceed an expected 45-60 minutes per day, per character (Not including queue times).
- Group activities such as Dungeons, Raids, or Battlegrounds that award event currency should have rewards match the additional time investment.
- Not beyond the daily cap.
- Low Chance Drop Items (LCDI)
- LCDI should not provide player power (mounts, pets, transmogrification appearances only).
- LCDI CANNOT be permanently removed from the game.
- LCDI have a minimum drop rate of 1-2.5%.
- LCDI should drop at a higher rate on the first event boss encounter or reward box of the day, per account.
- Minimum of 2X drop rate for first encounters or rewards.
- LCDI drop rates should not be lowered below the baseline 1-2.5% for LCDI for additional characters, per account.
- LCDI should drop at a higher rate on the first event boss encounter or reward box of the day, per account.
- When additional LCDI are added, existing LCDI have their drop rate raised to 3-5%.
- First encounter or reward bonuses still apply.
- LCDI can remain “low drop exclusive” from event boss encounters or from event reward boxes for a maximum of THREE years.
- On year four, LCDI are added to an in-game event vendor at a cost of no more than 80% of the MPCR.
- On year four, LCDI can still drop from event boss encounters or reward boxes.
- Drop rates should not be reduced when added to in-game event vendors.
- LCDI from annually recurring events can only appear in the Trading Post 5-7 months before or after the associated in-game event.
- One-off Event Exception
- One-off Events are in-game celebrations which include, but are not limited to, the World of Warcraft 10th and 15th Anniversaries, Diablo IV Launch, or Hearthstone’s 10th Anniversary.
- Expansion pre-patch event rewards should be under consideration.
- LCDI from One-off Events are moved to a vendor in the Caverns of Time during the World of Warcraft Anniversary Event within TWO years of the event.
- Purchased with Timewarped Badges.
- Prices are capped at 5000 Timewarped Badges per items.
- Timewarped Badge acquisition rate should not be adjusted.
- LCDI from One-off Events should only appear in the Trading Post during the one-year anniversary of the event.
- After LCDI from One-off Events are added to the World of Warcraft Anniversary Event vendor in the Caverns of Time, they may only appear on the Trading Post 5-7 months before or after the event.
- Rationale
- Many of the most sought-after rewards of the in-game events for holidays and celebrations are tied to chance and low drop rates.
- None of these items provide player power.
- A player’s time spent in-game should not be disproportionally skewed to in-game events for holidays and celebrations.
- Players should not feel obligated to plan around in-game events.
- Allowing items to remain “low drop” for a set number of years allows items to still have prestige (for a while), while avoiding feelings of despair caused by bad luck.
- Let these in-game activities feel FUN!