Well I sure hope it’s not San’layn cuz Spriest has been broken for the last 9 expansions so I can only imagine how bad they would mess up a blood/shadow class that would essentially compete with warlock and spriest
As long as it isn’t leather, it brings everything closer to “balance.” 3 of everything, with 4 leather. I say add more plate.
I’m not sure what flavor of class I’d want, but mechanically something that centers around a ‘finisher’ type spell that has various effects based on whatever 3 spells preceded it in whatever order might be interesting.
Ranged Dps / Ranged Tank.
That I don’t think think will ever happen given how it affects things
Intro quests should involve losing your ability to smell methanol, being worked like a literal slave by a rotten PI dangling your PhD over your head, quests forcing you to participate in the grant mill, long boring symposia polluted with other snooty chemists, shorter life span than other classes, and an ambivalent sense toward your own career not getting the recognition that “physicist” and “biologist” get, but smug satisfaction that you likely make triple their salary.
Could work.
Honestly, I would like to see Warriors get a Ranged DPS spec before Tinkers. It’s not like Warriors can’t equip them right now, they just can’t DO anything beyond basic Auto-attacks.
Tinkers (and Alchemists, too) are trying to make a Profession in to a Class. It seems off.
Wardens as a Mail-wearing Blink Anti-Mage tank could be interesting, but all 3 new classes before Dragonflight have been Tanks, and only 1 has Healed.
So I will resubmit that the Necromancer would be a good fit, focusing on pet spam ala DAoC’s Theurgist and Healing through pets, and even “guarding” via pets, too.
And to be honest, Void AND Light seems scared of Death, so recruiting Death magics to fight off the eventual Void vs Light conflict that has been building up forever makes a bit of sense.
They could do it if they wanted. they could make it like the Warlock/hunter who has a tanking pet. They could make it like their spells keep the mobs/boss at ranged. All sorts of ways to do it. “If they wanted”
Very much would like to see a Witch Doctor!
Class identity to be centered on:
-Summoning undead/ spirits
-Plagues (frogs, locusts, spiders)
-Vials (acid cloud/ healing potions)
This could be made to fill any role, as voodoo magic could be used for protection, making the first cloth wearing tank spec.
At this point in the game I don’t care what type of armor the class wears or whether it is caster or melee.
I want a class that doesn’t use a CP variant and doesn’t have 2 or more resources to handle simultaneously.
Since Cata that all new classes (and any revamp of old ones) are the same but in a different color.
I am not OK with an Elf heavy class being released unless they die almost immediately after birth.
more people are playing D&D and other games so they are trying to bring things over… honestly a summoner that does something other than undead/demons i would accept… a class that is more focused on the summons than the current demonology and beast master hunters.
Realistically I don’t think so. Unless I’m mistaken there’s plenty issues of pets and pathing still which could cause vast mayhem.
Having a melee tank be in front of the boss and say ranged behind (given how a encounters work) it just doesn’t fit.
It doesn’t fit and hell any ranged tank in mythic plus would just be melee essentially
Don’t understand this desire to want a ranged tank
Still missing a cloth and mail tank. Fine with either of those.
Watch out for inevitable tinker discussion.
Wildstar had a successful ranged tank in the engineer.
The boss eventually does end up in your face where you are essentially tanking from melee range but what a ranged tank could also do in that game was much more easily pick up ranged adds, since their toolkit had an extra 25 yards…they could also taunt swap with their pet when needed, since they could out threat their own pet when they wanted to pull aggro from it…and they were also very good at kiting the boss around mechanics and keeping dmg up while doing it.
These are small things, but of the three tanks in wildstar, engineer was the 2nd best one…(2 melee tank, 1 range tank).
Outside of boss fights, it essentially played like a hunter does in WoW…with the pet much more capable of holding aggro and surviving AoE mob packs. Wildstar was also a highly telegraphed game which meant it didn’t suffer from the same positioning requirements as WoW.
Witch Doctor.
Spec 1 - Poison/disease/pet based dps.
It’d be another medium ranged caster. Make a new blow dart weapon for them like DH’s warglaives. They’d essentially work like the D3/HotS Witch Doctor. Using the blow gun to apply poisons, and cast spells that manipulate spirits and raise zombies.
Spec 2 - Healer.
They use blood magic to heal their group. They can rip health from their enemies to heal allies or use their own health as a resource. Or possibly even the health of their other allies. (Take 20% health from the Warrior to top up the rogue, then use your own health to top up the warrior, then drain the mobs to heal yourself.)
Spec 3 - Tank/melee dps.
They’d use a bargain system. By alternating through certain buffs you can bargain with your personal spirit protector to either give you more damage at the cost of defense or more defense at the cost of damage.
If you know a big hit is coming you can drastically reduce your damage to become neigh-invulnrrsble (to a certain degree of course) or if no damage is coming in or if you want to play as a dps you could forgo most of your defensive capabilities for unlimited power!
Balance druids are hurt you forgot them. They even have a glyph that changes moonkin into a celestial form. They got moonfire, sunfire, starsurge, celestial alignment; they’re way closer than Arcane.
And we’re certainly not doing that now, since they took our tranquility which was what we used to support heal in case of emergencies.
Best we’ve got now are passive heals that go out with certain attacks like Convoke.
Lol! I really did forget them.
Spellbreakers