PL had none of this “you can’t roll need on the item if you have the same item at the same or higher ilvl” that GL does.
Sure, it enabled people to trade if they didn’t want the item, but it did not force them to.
This is how I know that story is made up: that is not possible. If he already has the heroic version of the item, he is only allowed to roll greed on the normal version.
Gear is only for a few weeks, transmog is forever.
Also without the 400+ crowd standing to gain something from the boss kill they wouldn’t be there. And if they’re not there, you’re left with the 10k dpsers, tanks with 200k hp and 10khps healers… and bosses wouldn’t die.
Now I happen to know it worked for trinkets in pre-patch because It did not let me roll need on a heroic shadowed orb of torment when I had a mythic one equipped.
Transmog is a legit reason to roll need, as mogging an item does use the item.
Until you have the item in your bags in GL, it is not your item. Once you have the item in your bags, everyone else has the exact same options under either system. But before the item is in your bags, it is not yours.
You do understand that
A - they can’t just roll “need” upon “everything” right?
B - even in PL they would still be given loot they wouldn’t ever use, the only difference is you didn’t see it happening.
I do agree PL should come back as an option, along side group but not because it is a bad system. But because then people’s feelings for losing loot to others apparently won’t be such a big deal.
And that’s the point. Your argument to my original statement made no sense. I said, “if I see it, it’s mine” and you said, “not until it’s in your bag,” which wasn’t true in PL. That’s what confused me. I also said, “how often that happens is irrelevant,” meaning I understand it’s still RNG. However, the psychological effect is very real.
Kill bosses/complete dungeons, get primal focus or concentrated primal focus, use 10 of them to craft a normal/heroic/mythic raid level item with perfect stats in any non-trinket slot once every 2 weeks?
Every week for doing content you’re getting a vault item and every other week a strong crafted item even if you never win any loot rolls in dungeons or raids.
Then the roll already happened and you won. That’s the only difference. I still blame blizzard for everyone’s confusion on this, but the system itself is sound, and objectively better than personal loot.