Mythic Plus is harder AND less rewarding, in other words simply NOT FUN

Lmao… who cares what you said when it’s literally been the thing we have been discussing. You are literally moving goalposts now.

Right, cause I proved you wrong.

I can tell you are stuck thinking about this from a season to season perspective instead of a Season 1 to Season 1. They are not the same thing. This season is easier than SL S1 by far and even DF S1.

Numbers don’t lie. 22% have achieved KSM when it historically takes 6-8 months for 30-35% to get there.

If you are only hitting 3 keys a week, then don’t expect to get any better and get out of M+ limbo.

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Goalposts? Is that some new buzz word the kids are using?-- looked it up, how am I changing the argument when the basis of the argument was that M+ content is not easy to play as a solo pugger? The “goal post moving” is me changing the adjective I use to describe the experience of M+ content as a pugger. I think you need to read up on what Goal post means, makes yourself look ignorant. Maybe if I said its impossible to progress in general, and then said well it is impossible to progress as a solo- that would be goal post moving. The foundation of my first reply was that progressing is impossible without a 5 stack (later reiterated that is 100% needed for consistency more than ever) and you agreed that that has always been the case for PUGS vs groups.

You did not prove me wrong on any matter? All you said was that I said 2 conflicting statements. I am agreeing with you, but you must be socially inept to not understand “exaggeration”

Well yes, I have only played last expansion for M+. I have played WoW before, but not m+ content. You say you are casual but you have years of experience under your belt. Maybe put yourself in the shoes of a “true” casual player.

Thank you, so you agree that casual players cannot progress. I swear you flip flop points.

New? Lmao, no, and it’s been widely used on the forums for years.

You literally showcased how you are moving goal posts because you started with saying that pugs cannot progress to now saying “it’s not easy” or “I didn’t mean it literally”. Like I said from the start, it has always been harder as a pug compared to a solid pre-made team. Obviously. I never disputed or argued against that fact.

I’m “socially inept” because I took your word at face value and you didn’t correct your stance until 10 posts later? LOL. It’s literally ironic that the person calling others socially inept can’t hold a discourse with someone of differing opinions without resorting to personal attacks. Funny.

Then you have no business trying to argue that this season is harder than any other.

Are you trying to imply that casuals don’t play for years? Like I said, it’s best to stop using the word casual because there is no agreed upon definition. Everyone has a different idea of what a casual player is and trying to use it as point of your argument doesn’t do anything.

No, casuals can progress. People like you won’t. You are not the spokesperson for all casuals. Just because you barely do 3 keys a week and are hard stuck does not mean all other casual players are stuck.

I can buy it on the auction house. So, that should be removed as well if that’s the intent.

My guess is you wont mind selling a player something they didn’t earn? I know I wouldn’t mind selling a mythic BOE.

I don’t see how getting one piece a week is a detriment for players doing 8 dungeons (Lets say about 4 hours)

Its keeps players engaged if anything.

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You can’t… its been removed.

Mythic Raid BoEs Can Now Be Sold on the Auction House - Wowhead News

Ah well I guess they changed it an hour ago.

I also honestly don’t care at this point what level drops gilded or vault slots. But wherever you draw the line someone gets left out.

Personally would rather just have fancy cosmetics for mythic raid and high key levels. All this would just go away. Game doesn’t even really start imo until you reach full gear anyway. If people only play this game for some gear rewards just let them have it I guess. Fun of completing challenging bosses and keys can still be there with non power related rewards.

I am one of the very few that thinks challengers peril is one of the best affixes they have ever released. One, it actually punishes failure and make you go down for failing not up, two, you can scratch an entire affix off if there are minimal or no deaths. I wouldn’t be surprised if challengers peril stays, but I also wouldn’t be surprised if next season it gets removed from the backlash. However, I think the new affix is doing exactly what it is supposed to be doing, making people earn gear in mythic +.

People are so used to mythic+ being a loot treadmill that the crying and screaming will go on for awhile and even get worse until they settle down and it gets better. It is just one gigantic culture shock for tons of people timing 20’s in DF with +40 deaths.

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Wat about a middle ground, like instead of a flat 15 second deduction, it scales by key level, like say 7 seconds at 7, 10 at 10, 15 at 15, etc?

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Of get rid of it, it was not needed for 4 expansions and its not needed now. The entire idea that m+ need to be more punishing is a giant L

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I’m not for or against personally, I do like the affix but for me I just like the push and the challenge. If challengers peril isn’t there I’d simply push up to keys where the keys dead after a wipe regardless. I think in the grand scheme of things they need to just remove all affixes and let the dungeons infinitely scale. Eventually all adds and bosses will feel like they have fortified and tyrannical. I think it should be a flat 10% health and damage buff per key forever as high as it goes.

Most people will quit because the entire idea that scaling content needs to be even more punishing is wild and so out touch with the average wow player. But fragile ego players would rather the game be worse then other people get gear.

If it scales, by the time it gets to where it could be an issue, it is already beyond what people who just do M+ for gear/vault would be running.

The idea that M+ needs to be more punishing may be a giant L, but the idea that M+ should be harder the higher/farther you push, and by extent more punishing for mistakes, could be seen as a giant W for a decent portion of players.

This is what mythic + was always intended to be. It was meant to increase in challenge and be harder, and the higher you go the better gear you got so you could keep climbing. No where in its design was it supposed to be a gigantic loot piñata. It was designed as a challenge mode, and somehow some way, we ended up where you can die nearly 40 times in a key dropping the highest tier loot and people still time it. Some people like me like the challenge, and the ones who don’t and just want free gear are ruining it for those of us who like it for what it always was intended to be. I’ve never once complained about mythic raiding, and I’ve never once complained about how easy delve loot is to get. I don’t even do delves, I just do mythic +.

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That actually does happen at key level 10

It was like that before lol. None of these changes were needed

It was fine and worked great for four expansions. Unless you were a fragile raider who cant handle loot should be had in other content.

That isn’t quite what I mean, I mean just one affix that scales 10% health and damage each key level nothing else, mythic 0 is 10%, mythic 2 is 20% and so forth. Also you can even remove deaths from the timer, you are punished when you have to re-burn adds or re-burn the boss. Once you get higher the death penalty grows due to the 10% hp stacking per key level. I’ll play mythic + no matter what they do to it, but it’s way over designed for what it is.

Tell that to the average player that complained about almost all the old affixes. It could be a simple case of monkey paw or be careful what you wish for.

Keep in mind, they removed ALL affixes but Fort/tyr so they likely felt they had to come up with a way to make the keys more challenging as you climb.

I have long argued that M+ should be rewarded based on:
time
deaths (not a time reduction per death but a score reduction)
% of mobs killed.

Like you could go fast and skip a lot, and 1 chest it, 2 chest if no deaths, you could be slow and through for the same, but fast, through and no deaths would be a 3 chest.

Do you only play this game for gear rewards? People have played this game for ever. M+ is not making anyone out right quit. Do you not find any fun in this game other than “ilv goes up”?