Mythic+ culture is extremely toxic. Here’s why

Sorry, but spending 5 hours running a single dungeon is an outdated concept. If I wanted to spend all day in an instance, I’d queue into a raid.

You also can’t make the experience rewarding enough to justify such a huge time investment.

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Why do so many thread titles read as clickbait from Yahoo now?

OP, this thread will go to places and you have offended the cultural dignity and honor of every elitist in the forum.

Prepare to have your mythic+ score looked, gear inspected and the occasional “no*b” or “weaking” calls to once again prove your statement.

You have been warned.

Enjoying the dungeon is the reward. Not beating a timer.

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imagine… playing a game to have fun. who does that?

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:man_shrugging:

10 characters

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if they put in 2-3 new dungeons every time they released a raid and there was no mythic+ it would make us happy but would make them all rage quit because they want to do the same thing over and over and over again or a slightly better reward, as quickly as they possibly can. :stuck_out_tongue:

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:roll_eyes:

Nobody said beating the timer is the only way for a dungeon to be fun or that the timer is the “reward.”

On the flip side, doesn’t it just warm your heart when that 445 port pally with 500io snap signs up for your 15 key and messages you

Yeah, because YOUR suggestion of NEVER changing dungeons means every time you go in there your experience will be different right :roll_eyes: It’s not like affixes and different season mechanics add different ways to do the old dungeons.

Keep living in fantasy land though.

if there were a few new dungeons each tier that weren’t timed, but had fun mechanics you guys would cry because you want to just do the same dungeons repeatedly to get slightly better rewards.

That’s you projecting.

you do realize that dungeons with difficulty have rng that can screw you regardless of how many times you do it, right?

Nothing funny about a player wanting to do content. The real question is why do YOU think it’s funny that his IO isn’t good enough?

Is it because you really want to beat the timer? :thinking:

you’re arguing against people who want more dungeons vs mythic+. if you don’t want the timer and want more dungeons then what are we even arguing about?

Yeah, which is exactly what you can encounter in m+ as the key keeps going up.

See, I think you don’t actually want difficult content. You say cata dungeons, but eventually those dungeons become easy as they never change nor does the difficulty increase.

I think the “difficulty” excuse you’re using is just that, an excuse because you find m+ too difficult to get into.

Clearly I’m arguing with people that think we can’t have both.

i won’t do mythic+ because it’s timed. i did some in legion because the dungeons were fun. the dungeons this expansion were designed specifically for the MDI and rushing through them. i noped out of mythic+ this expansion the first time i did motherlorde, while i was leveling. why do something that isn’t fun? because the reward is good? no ty.

It’s because:

  1. He is going to deplete my key
  2. He does not have the experience to know what to do in that key
  3. He does not have the gear to successfully rank that key
  4. He is probably one of the people who complains about never getting into keys

Speaking only for myself, I don’t mind other forms of content. And if those other forms rewarded comparable gear to mythic plus, I wouldn’t mind in the slightest.

I humbly submit that I think the timer stress is a bit overblown. This isn’t to detract from others real anxiety or stress, but to ask the follow-up question: what is an acceptable completion time for a 4 boss, 70+ elite trash mob dungeon would be? Some napkin numbers (please check my numbers, if they’re wrong let me know):

If each trash pack is 4 per pull, that’s ~17 pulls of trash. Some mythic 0 elite mobs have 600k health, let’s say we move it up to 1.5mil health to simulate a 15 key level (+245% hp), or 6.0mil health for 4 mobs. In 90 seconds, the dps members of the group would need to be doing ~22k dps to down them. 90 seconds to kill these mobs would be a pretty long time (in other words 22k dps from the three dps members is relatively low). But even in keeping with that model, the above dungeon would be completed in about 45 minutes and you’d have completed the timer.

25 minutes for trash mobs.
5 minutes for transit time between mobs/bosses
15 minutes for bosses

This is just over the 39:00 timer for Shrine of the Storm mythic plus dungeon.

My point for being verbose is to try and give some reference points. I don’t think that 45 minutes would be considered rushing, and while it didn’t make the time, the only thing the dps would need to do is add about 10k dps more each (from 22 to 33k) and then each mob encounter would be brought to 60 seconds and not 90 seconds and or pull more than 4 at a time.

Yeah, so don’t do it then. I hate pvp and I don’t think pvp in WoW is well designed for its combat system.

But i’m not going to be on here saying that we should remove pvp because I do not like its design. There are plenty of people that enjoy it and those people do the content, I don’t.

You don’t have to do m+. You have regular mythics, heroic, and normal. Nobody is forcing to go after a timer.

Also, if pacing is your issue, then go make a tank, you decide how fast you go. the End.