I’m linking a post I made in another thread regarding the timer. I am always curious to know what constitutes a go go go mentality. I want to empirically, objectively (as much as possible) define what a rushed dungeon is versus an acceptably paced dungeon.
No one has seemingly attempted to answer this only to reply that either they wish they could discuss pulls before pulling or were forced to use CC to complete the dungeon. Neither of which answers the basic questions:
“what time frame constitutes a rushed/go go go dungeon?”
“what time frame constitutes an acceptably paced dungeon?”