Make Glyph of Elemental Mastery lower the GCD cap while the buff is active

Elemental Shaman has been an incredibly fun spec during WOTLK up to this point, despite its consistent middle-of-the-pack performance. This has drastically changed in ICC, and one of the primary factors is the frequency with which the Elemental Mastery cooldown makes us hit the GCD cap when stacked with any other haste buff. In practice, using EM with other haste buffs active at current gear levels results in somewhere between a 0-5% haste increase, instead of the intended 15%. This is a problem for a few reasons:

  1. Most specs are able to stack their DPS cooldowns with other major haste buffs (Bloodlust, Engi gloves, etc). Pressing major cooldowns during lust is fun! Avenging Wrath, Berserk, Summon Gargoyle, etc. all feel great to press during lust. But if Elemental Mastery is stacked with these cooldowns, it often adds less damage than if we waited until lust was over.

  2. Our Tier-10 set bonus centers around using EM as soon as possible to start benefiting from from the cooldown reduction. This creates a frustrating interaction: you want to hit EM as soon as it becomes available, but waiting until Bloodlust ends might provide more damage due to the GCD cap.

  3. The ease with which we hit the GCD cap is a major ceiling for our damage. We’ve effectively stopped scaling with Haste, and already get no benefit from Crit on Lava Burst and Fire Elemental Totem. We have fallen from middle-of-the-pack to nearly last place on damage, which has caused even 99-parsing Ele Shamans to have difficulty getting invites to raids.

This problem could be partially addressed by updating Glyph of Elemental Mastery to (in addition to its current effect) also reduce the GCD cap to 0.75 seconds during the duration of the buff.

As with all Ele shaman changes, we know it’s important to consider PvP impact, as the spec is already strong and well represented in 3v3 and 5v5. This suggestion would have little to no impact in PvP, as it doesn’t make the Glyph strong enough to be a guaranteed pick in that setting. If it were picked, it would come at the cost of our defensive options, Glyph of Thunder of Glyph of Stoneclaw Totem. There would only be any PvP impact when either Bloodlust or Lava Flows are active in addition to EM, and only while this Glyph was slotted. In addition, all 3 of these buffs are purgeable. These factors combined should make a minimal impact on PvP.

This change would begin to solve the issues noted above and would be a quality of life improvement for the spec. The numerical impact would be very moderate (roughly 350 DPS, or 2.3%, based on our sim), and there is ample precedent for something like this with the changes to Feral and Ret. In fact, both the Feral and Ret changes had a much larger impact than this would, and they are in the top 1/3rd of damage specs currently.

There is also some technical precedent for a buff of this kind in the Priest T1 set: https://www.wowhead.com/wotlk/spell=21973/prophecy-flash-heal-bonus

Some alternative buffs we’ve considered asking for are:

  • Glyph of Elemental Mastery adds the 15% Fire, Frost, and Nature damage bonus that it provides in Cataclysm.
    • This would be a slightly larger damage buff (roughly 430 DPS, or 2.8%), but also makes the Glyph more attractive in PvP. If we went this route, we’d expect that the damage bonus have no effect in PvP, the same as the Glyphs added to Retribution and Feral.
  • Glyph of Lightning Bolt gives 10% instead of 4% damage
    • This would be roughly 600 DPS, or 3.9%, buff in PvE, and would set up Glyph of Lightning Bolt to be on par with other primary-filler Glyphs in Cataclysm like Glyph of Mind Flay and Glyph of Wrath.
  • Glyph of Ghost Wolf allows Ghost Wolf to be used indoors
    • This is purely a QoL buff. Ele Shaman has the least mobility options of any caster in Wrath. Blink, Demonic Circle, Cat Form+Dash give large on-demand mobility, while Shadow Priest has many instant GCDs, including spammable Imp. Devouring Plague, to cast while moving. Ele Shaman has none of that; we can cast one Frost Shock, and after that we have nothing to cast for 3 seconds if we must keep moving. This also has close to zero impact on PvP as Ghost Wolf is already usable in all Arenas and most Battleground areas.

I’d like to note that even if all of these buffs were implemented, we’d still be well below the damage of specs like Feral, Unholy, Fire Mage, and Affliction.

76 Likes

totally agree, getting the LB glyph buffed will help us and it’s an easy buff, for PvP you’d have to add an aura of some sorts so it’s not 10% vs players this puts it on par with other cata glyphs that do the same thing. EM needs to feel more satisfying, especially when a set evolves around it. our 4 set is very weak compared to other specs, making us full behind insanely hard now. EM giving us 15% dmg/less GCD will make the set feel better, and just makes ele feel overall smoother.

12 Likes

I don’t think easy fixes are the right solution. Just slapping more % damage on the spec doesn’t make it scale better with haste.

What Ele really needs is a longer cast time on lightning bolt. So something like a glyph that increases cast time by 20% and damage by 20% (or 24% if it replaced the current glyph).

Pick the numbers such that the PVE DPS is unchanged but it allows for higher haste values before hitting a 1 second cast time. This wouldn’t be desirable in PVP, so it would have minimal impact there.

7 Likes

The primary suggestion for the GCD cap does allow us to scale better with haste instead of just slapping on a % damage buff!

8 Likes

In BIS gear, meaning with the 2pc bonus, Elemental Mastery is up for roughly 25% of a fight and contributes less than 2.5% toward our total DPS. This is, of course, due to the fact that we reach the GCD cap ANYTIME we use more than one haste cooldown simultaneously. Consequence being that every source of haste, again, including our only offensive cooldown which is heavily modified by our tier bonus, experiences an intense amount of diminishing returns—not to mention that it actually REDUCES DPS during the single most powerful cooldown in the game, Bloodlust. This is all kinds of awkward, counter-intuitive, and, frankly, not fun at all.

The way to maximize our DPS is to limit the usage of our abilities to outside of the raidleader’s intended burst window, when every other DPS has spent their cooldowns. I find it difficult to believe that there was design intent behind our current circumstances that would punish people for using their spells.

8 Likes

Boomies been wanting this since P1 for Wrath.

5 Likes

you guys at least have good enough utility to have a raid spot :slight_smile:

3 Likes

the flat % might not make us scale better with haste, but give us good dmg as seen above. which we’re struggling with as well, so yes. the simple solution isn’t bad.

3 Likes

that is also brought by other classes including ele. Don’t misunderstand. I’m not against it.

3 Likes

I hope Balance gets some love as well. I imagine Solar Eclipse during lust feels like driving full speed into a set of speed bumps.

4 Likes

Blood DPS about to take our spots

3 Likes

What you are suggesting goes against a pattern established within the ability pane at the beginning of TBC. Originally, in Classic, LB was a 3 second cast, meaning a larger spellpower coefficient. With talents, that was brought down to 2 seconds. TBC reduced the amount of casttime reduction in the talent and the initial casttime of LB itself. One way which the damage loss was offset was an artificial increase to the SP coefficient along with shamanism and lightning overload. However, clearly the treend was for faster casting as they also changed Elemental Mastery from Classic to TBC by removing the auto-crit component and swapped it for the familiar 15% haste.

Changing the GCD is perfectly inline with the original intent.

3 Likes

I like the GCD change but would that be as easily implemented as the feral or ret changes? Either way something needs to be done

2 Likes

Posting for warcraftlogs

1 Like

yeah yeah na ok

1 Like

If the GCD cap has technical roadblocks, hopefully some of the alternatives can be considered instead!

I do happen to remember that Priest’s Tier 1 set, all the way back in Molten Core, had a GCD-reducing effect, so maybe that can be used for inspiration:

https://www.wowhead.com/wotlk/spell=21973/prophecy-flash-heal-bonus

3 Likes

+1 Elemental is struggling to keep up even with “PVP specs” in ICC and could really use some love. Specs like Ret and Feral both got buffs that made their already powerful ICC builds even stronger, while many specs also have stronger available glyphs in general and fewer scaling issues.

4 Likes

Need this right here! It’s tough to watch me play to the maximum and still be 10th in dps.

4 Likes

Wonderful find! A roadmap might be useful for establishing a path forward.

1 Like

+1

It feels really bad waiting for bloodlust to end before using any of my cooldowns. Ele has been an absolute blast to play throughout all of wrath so far, but it’s starting to feel pretty frustrating.

This would be a great fix for both QoL and a slight damage boost to return ele to the middle of the pack it’s always been at.

2 Likes