M+ gearing is too OP!

So the vault is op. Not m+…

Well thats caus raiding shouldbe obsolete its time is over… it suks … just a carry system… its a dungeon game

I love how before SL released people were complaining that it would be Raid or Die 2.0, yet here most of us are with our BiS gear coming from the Vault/keys just as Blizzard predicted we would.

Blizzard literally had to panic patch in a whole upgrade system to prevent M+ from dying, so what exactly are you talking about?

I actually prefer my BIS coming from M+, much easier to slap together a quick group for. I still do like raiding, mythic + is just nicer since you’re hoping 4 other people don’t mess up instead of 19

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That patch was for alts. You need a main with ksm to even get the 220 upgrades, remember?

It’s hard to argue that m+ isn’t the best and easiest gearing path. Nothing else rewards you for failure, but I’ll certainly take it lol.

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Remember back in legion when it would deplete your keystone and effectively kill your stone for the week? Imagine if that came back now lol

I didn’t play Legion. Apparently I’m always back in time for the bad xpacs lol.

If you failed to time it, your keystone would be depleted. You could run it and time it to reignite it, but no loot would drop. You can probably imagine how popular it was to reignite keystones.

You are right. The mystique of having epic gear is gone. But still to this day NO ONE remembers high key Mythic + teams but EVERYONE knows Complexity Limit and even the old top guilds like Ensidia and Paragon.

I don’t even care about doing anything past 14 because that’s the high gear threshold for vault but most of my gear is still raid source.

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I took a break from MoP till now so imagine how I feel

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If you only heroic raid, your max item level is 217.5.

Go look at your stat sheet. If you’re over 217.5, you’re way overgeared for heroic raiding. You can’t really compare mythic+ with heroic raiding. That’s just some arbitrary line I the sand. Compare m+ with mythic raiding and 2100 pvp.

Saying which is “harder” is an impossible task, it’s like comparing apples and screwdrivers. It’s 100% subjective. HPS/DPS/APM/Rosters/Meta/Ladder Gates, etc all complicate the issue.

If you’re a 2100 player, that’s it’s. You’re done. You can farm conquest and honor in another bracket and get full gear with minimum effort. You’re whole endgame is over as soon as you hit the mark. Your vault helps you get there faster by saving you conquest, but realistically you don’t need it.

If you m+, you can grind out a “base” set of armor and you get one chance at an upgrade per week. May the odds be ever in your favor, best case scenario you’re spending 20 weeks per spec gearing up.

And then you have raiders. You’re a cog in the machine. If the machine says reclear, you reclear, if the machine says extend, you extend. When you do reclear, it rains loot. Especially later in the season. Each item that drops is a slot filled for someone. Almost nothing goes to waste, which is very efficient. The vault just speeds up the process; and the “machine” gets 20 vaults per week.

Obviously, pvp has been the fastest/easiest way to gear in season 1. I don’t expect the changes they’re making to pvp gear to actually change the demand for pvp gear in the early season. But to say m+ is as fast or even faster than raiding is mathematically, probably false. The gear curve for a set group of 5 is a straight line. It’s linear in acquisition, because all loot comes from the vault.

In a raid setting, gear acquisition is a J curve, because of loot trading.

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That sounds pretty awful lol. I like how it works now, although I guess it could be argued that it’s too good.

You missed the player housing version that nobody wanted :sob:

Yeah it was pretty messed up when all those world first raiders spent all that time running mythics to gear up before doing the raid!

Oh wait. They didnt really do that did they? Huh.

It’s gone through a few iterations. It used to be called 3 chest because you got an extra loot chest for every +1 above 1 you got the timer. This led to some group leaving if they didn’t think you’d 3 chest it. Also if someone left, the timer auto depleted. This was because you could swap members in and out of mythic + at the start so you’d clear up to final boss, kick the pug and bring in your buddy. It’s in a VERY better place now.

Yeah, no, absolutely false OP. You get one top level piece a week if you’re lucky from M+

Literally every friend I have on my list who is 226+ is raiders or high end pvp players. The average M+ player is around 223-224 right now; some of my raider friends are 230+, something I actually can never achieve since we don’t get the 233 items in M+

M+ is the ONLY form of end game content fully blocked from top end gear by vault luck. If you’re good at pvp? 226+ city! If you’re a decent raider? On your way to 228+! Good at m+? LOL better wish for vault luck or have fun with your 220 gear.

That’s how it was at the beginning of the expansion. Now, not easy at all to break through the highly geared glads doing carry runs. That’s how rating-locked ilvl has changed PvP from one where everyone had the opportunity to move up to one where paid carries are the best way to get rating and gear.

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Isn’t that about right though? You need to be regularly clearing the last bosses in mythic or have a really high arena rating to get that stuff. I can miss the timer on a 15 by an hour and get a piece of 226 at the end of the week. We have it good right now lol.