You say this as if the vocal minority whining about little things aren’t the cause of no LFD.
But how much of that outcome (option A) attribited to the introduction of LFD. I have raised this point before across other threads but Sub count is really the only metric we have. However it is INCREDIBLY poor for assessing LFD’s influence on the decline if the wow playerbase.
Subs were stable until the introduction of cataclysm. After cata, we cant say if people stopped playing because of LFD, talent overhauls, spell overhauls, overhauls to raiding system (10 vs 25 man), LFR, story, destruction if the old world… the list goes on.
Just as easily as you can say “LFD is the reason wow declined” i can say “LFD is the only reason wow held on to as many subs as it has” becaue we have no published statistics other than sub-count and opinions on forums as to how detrimental this feature actually was.
Even without LFD over the last couple years, players still experience toxcicity, anonymity is still secured due to mega-servers, people still have groups with zero social interaction. The things people are saying no-LFD cures, still exist in TBC and will likely be there in wotlk.
While i do agree there are some benefits to LFD, i stand by the fact that there is room for compromise that will ultimately result in more people hanging around or trying Wotlk. And i think most would agree that more players in an MMO the better the experience is for everyone playing it.
This just sounds like a snarky child hiding behind mum and dad because their parents decided on McDonald’s for dinner when their sibling wanted KFC. There is no reason the sibling can make a sound argument to contest their parents decision.
The way that Blizzard sees it? Enough to warrant removing it from WotLK Classic.
“So, one thing we looked at is Dungeon Finder. And it feels like, how we envisioned Classic Dungon Finder is not a good fit for our community.”
- Holly Longdale, Lead Producer, WoW Classic
“That was kinda the first step that may have eroded some of that social fabric.”
- John Hight, General Manager, Warcraft
It’s happening. WotLK is launching and dungeon finder will not be included. Ion Hazzikostas has specifically stated that if people want to play a version of WoW that includes dungeon finder they are welcome to go play retail.
Just because they have stated it, doesnt mean their decision CANT be reasoned with nor contested by the playerbase. Just because “Blizzard said …” doesnt mean we as consumers dont have the power to make them go back on their word. Just take a look at “The wall of No” and the launch of classic.
There’s been enough arguments presented on both sides. No one is listening to the other side. The arguments are over. Reddit learned this quickly by making a mega thread on the subject. The decision is made. People keep saying the same stuff over and over. We did LFD once in 2009 wrath, now we’ll see what not adding it does. The end
Keep in mind Blizzard developed retail WoW in the first place.
See you in P3/4 when we have LFD.
See you throughout Wrath with no LFD.
Do you think they came to this decision on a whim? They knew it was going to be extremely controversial, just like they knew dungeon finder was going to be extremely controversial when it was first added in 2009. Pushback from people like you was expected and they have since doubled down on their decision after seeing that pushback. It’s happening bud, you might as well get used to it.
I am used to it, regardless of it being in or out i will play WotLK. I have a well estblished guild and social circle to draw players from.
That doeant mean I dont see benefits and solutions to problems classic is facing that can be solved with CALCULATED implementation of LFD. Which is why i advocate for LFD but not a cut and paste of what we had.
If they have their own solutions to fixing the 1-70 player experience and low levels of dungeon participation mid-late expansion i would love to hear it and re-evaluate. But for now, a phased roll out of LFD does provide a good compromise between those who value the social experience AND those struggling to do content due to diminished player pools.
We’ll see. There’s a lot of changes that were unheard of in Classic, so a reversion that’s expected wouldn’t surprise me.
Lead designer of the game. But you’re going to spin anything anyway, so I’m done with you.
You responded to this:
With this:
Oh man, the amazing flip-flops just keep coming.
This is some fine, fine hypocrisy. Boy howdy.
It seems to me that Blizzard knows absolutely nothing about social interaction in games.
Socializing doesn’t exist outside of guilds anyway unless you count pages of “WTS Scholomance boost 10g” and potty humour on LFG chat then well now.
People not talking in dungeon runs?
“Hold on a sec so I can ask how everyone is doing today while I don’t do any DPS and don’t kill runners to stop them from pulling more mobs”
RDF changes nothing about the lack of social interaction in WoW.
Not having it just punishes people who aren’t already in a guild and people who want to do dungeons while leveling.
People chat during ghost running from my previous experience but stopping to chat while fighting in a dungeon is a dps loss.
Sure some people use mic voice chat but not everyone wants people to make fun of their accents during dungeons and raids.
Community is a lie and even if RDF were to be added it wouldn’t change anything for people who don’t want to use it.
Such a tool will only drag the already battered community down further.
It is simply unhealthy to integrate such a solo game tool into an MMORPG that profits from togetherness.
We know the effect of such a number machine from retail.
It’s convenient and effective when it comes to mindlessness and existing in your bubble, but it’s one of the factors that shakes a game to its foundations, along with a few other things like flying, solo quest systems, and end-game focus… Com splitting tools and MMORPG world destroyers… we don’t really need.
We’ve played without LFD for 3 years now. It sucks. I’m ready for my authentic Wrath experience of queuing for heroics with LFD.
How is RDF a solo game tool?
You are still doing a dungeon with others.
If people don’t pull their weight the dungeon fails.
And people leave to find another group.
Unless you are boosting or solo dungeons no dungeon can be solo content.
The tool simply turns people into running numbers and then strongly isolates the solo player from the rest even in the preparation for a dungeon/cooperation game, because the communication takes over the tool, in which it demands values and no one really talks to each other anymore, unless it comes to problems and then people are getting more and more pissed at each other.
Retail has had so many great experiences with it that the bottom line is that this tool has no place in a game like this. It divides and splits the community more and more and removes core content like talking/chatting with each other.
Only valuable relationships and a reasonable society arise from the communication between people.
Without this communication we are all degraded to numbers. This will not create a good society. Rather one which one will be able to experience as cold, emotionless, distant, without understanding. There dies a very important part of the connection to the other individual. We already talk far too little with each other and permanently evaluate the other person according to some predefined things, instead of seeing the person and his true essence of being and that we are connected with each other…