In this thread I think it may be helpful to offer solutions to the problem. The community can then “like” the post that offers the best solution. Perhaps this can be a way to measure feedback for Blizzard on what they may want to do?
After thinking about this for a while I have decided that the best possible solution, in my opinion (since Blizzard demands on it…not because I like it at all I freakin’ hate it), is…
Sharding (not CRZ) for the initial few zones at launch. It doesn’t exist in contested areas. Server population caps at about 6-9k.
This to me seems to be a much better solution than full continent layering and months of exploitation.
Here’s a short list of possible exploits you can do with Layering on beta and bugs you can experience;
A. Layer hop for Arena Master https://clips.twitch.tv/MagnificentFastSageMoreCowbell
B. Farm the same node spot for Mining and Herbalism https://www.twitch.tv/moo_uk/clip/PatientGloriousMomTBTacoRight
C. Rares will despawn if you group up with players ON THE SAME LAYER https://www.twitch.tv/cdewx/clip/SpicyCoyTurtleBrokeBack? https://www.twitch.tv/asmongold/clip/SassyScaryCaribouTheTarFu? https://www.youtube.com/watch?time_continue=63&v=8lH_1kUAA0g
If you think this is fine then you want Classic to fail, there’s no two ways about it.
Layering as it currently is on beta cannot go live. It’s so game breaking and ugly…
Unfortunately, I don’t expect Actiblizzard to make big changes at this development stage. This pains me as it will ruin the experience of the first months leaving some permanent damage
I actually sorta like the Inn layering restriction some proposed. I think it’s a cool idea that could be expanded upon and also goes well with the RPG theme.
Here is what I proposed as soon as they announced the layering (sharding 2.0):
The problem is that at this time, we have layering with tweaks as the only realistic outcome. Any other “broad sweeping solution” is going to be ignored because they’ve put so much time and effort into layering and they’re running out of testing time.
D. Enemy players and Players from your own faction will phase in and out ruining pvp. You can also use this to your advantage to escape pvp situations. https://clips.twitch.tv/MoistSoftGullWholeWheat https://www.youtube.com/watch?v=3fncH0hDFFo&feature=youtu.be https://www.youtube.com/watch?v=LItduEtb8ds&feature=youtu.be
The biggest problem you won’t see Blizzard admitting is that their current server architecture can’t support large populations in small areas. We seen in BFA that even when you get ~20 people together outside of instanced content that there is a significant decrease in performance.
The argument that Blizzard is using layering to improve the initial launch experience for players is a PR stunt. Layering is being used because they are aware of the interest in classic and know that their systems can’t handle the influx unless they move back to dedicated servers, which they won’t do.