Let's help fix the problem: Layering Solutions

people will just recruit across layers so they can hop whenever and wherever. GG

That’s partly how they described it happening, concept wise. They fill one layer, then when it’s full open a new layer.

They also talked about still having queues, so my expectation is that they’ll queue up to say 500 people before making a new layer, so that no given layer is empty.

What you say here is the only good solution next to getting rid of it. It’s mainly needed in the starting areas and going to be problematic exploiting higher end resources so you kill 2 birds with one stone. All the suggestions of time limits or specific places would break immersion so badly (layering already does this itself).

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