Leeway was in Vanilla but (Latency had a part)

Risen from the dead. Those guys have only had a couple months of practice and aren’t really that good at the game. Just wait till 60 pvp comes. You see, in classic wow, ppl with low ping are given max leeway at 2.66yrds no matter what the latency situation is with others. This is wrong.

Even something like (Read Below) this is better & closer to what vanilla was like over what Blizzard has implemented as leeway in Classic.

Every 100ms = 1yrd leeway, so 200ms = 2yrd leeway, and 266+ms = MAX 2.66yrd leeway.

If person A has 300ms and person B has 0ms then person B experiences a 2.66yrd leeway and for person A things will appear to work normally at their normal range(s).
<------------0(B)--------300(A)-------> (the lower pinged person always experiences more leeway when versing a higher pinged person because they are late)

If person A has 150ms and person B has 150ms then both persons A+B experiences a 1.33yrd leeway each so on both of their screens they will each notice a 2.66yrd leeway (This was common to see in Vanilla because ppl had over 100ms on avg).
<----150(A)----0----150(B)---->

If person A has 0ms and person B has 0ms then both persons experience 0yrds of leeway and everything is working at exactly their normal range(s).

<------0(A+B)------>

<–10(A)—0----50(B)----> A=0.5yrds leeway, B=0.1yrds leeway.

And it just keeps on going.

Hopefully, this gives you all better insight and a general idea of how leeway used to & should work in classic and why leeway was ping based.

Blizz just needs the algorithm for leeway that they lost and we will be all set.

REMEMBER: someone with low ping will always have an advantage over someone with high ping no matter what. The latency based leeway method was created so people with high ping can have a “normal” gaming experience.*

1 Like