I think I have a good solution to layering. Hear me out…
What if in layering all rare mobs, minerals/herbs, and chests were shared among the layers.
This would allow for multiple game worlds and free flowing questing. No quest demands you to get any of those things. All the “layers” could simply share the spawn of these particular things and when someone on one layer looted a mine/herb it would despawn just as if they got it on that layer.
If this is possible from a technical standpoint I see no reason why this doesn’t solve the problem entirely. The worst this solution brings is seeing a rare or a mine despawn in front of you (which already happens with layering in the game anyway).
The system is supposed to last only a few weeks. This means most people will have a hard time finding herbs/mines/chests/rares but nothing else.
What is wrong with this solution? It seems solid to me…but maybe I am missing something?
This fixes…
- STV chest exploit
- Un goro devilaur exploit
- Mining and herb exploit
- Rare mob farming exploit for things like tidal charm
TLDR: Possible solution to layering issue is to cause all layers to share minerals/herbs/rares/chest spawns. if a player on one layer loots a chest - it despawns on all layers. Same for killing rare mobs.