I've Realized that What Makes MMOs FUN is NOT Playing with Other People

they behave like that…then confused why some dont want to be involved with their drama

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definitely one of Blizzard’s biggest hits was the follower dungeons.

imagine follower raids, focused exclusively on the story, using important npcs

Imagine how amazing Fyrakk’s fight could have been with all aspects helping.

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It seems there’s a misunderstanding here. You’re suggesting that someone who prefers playing solo in an MMORPG is playing the game incorrectly, according to your view of what an MMORPG should be. But let’s take a step back and consider the definition of an MMORPG.

At its core, an MMORPG is a game where players assume the roles of characters in a persistent world, one that continues to evolve whether or not they’re logged in. The “massively multiplayer” aspect means that many players inhabit the same world, interacting with it and with each other. However, this doesn’t mean every player has to engage in group activities all the time. In fact, part of the role-playing fantasy for many is the freedom to choose how they interact with the world—whether that’s forming alliances, crafting, gathering, exploring, or yes, even playing solo.

Solo players contribute to the world in ways that often go unnoticed but are vital to the game’s economy and community. For example, many solo players are dedicated crafters and gatherers who fulfill orders for gear, gather resources, and help stock the Auction House. Isn’t that a form of interaction with the world and other players? It might not involve direct communication or group activities, but it’s a crucial part of what keeps the game alive and dynamic.

Consider this: how many WoW players are solo players or prefer a mix of solo and group content? Compare that to the dwindling number of guilds, partially due to the difficulty of finding groups where everyone respects different playstyles. It’s important to recognize that not all solo players are opposed to group content; some simply prefer to engage with it on their own terms, perhaps joining in for specific goals like transmog runs or old content.

Now, to address a key point: the requests being made by solo players in this discussion aren’t about changing dungeons, raids, M+, or any core group content. They’re asking for more repeatable solo content, especially after the main quest line is complete. This isn’t about making the main storyline single-player only; it’s about offering additional content that they can enjoy at their own pace, without impacting the group activities that others cherish. This won’t affect your gameplay experience because these players likely wouldn’t join your groups anyway—they’re simply asking for content that aligns with their playstyle.

Moreover, expanding features like Delves to include AI-controlled party members—whether that’s players’ alts or other NPCs—could offer a fun alternative for days when you don’t have much time or when you’re not in the mood for group play. As many of us are no longer in high school, time is no longer as abundant, and flexible gameplay options are essential.

Let me share a personal story to emphasize the importance of accommodating different playstyles. When I was around 19, playing during Cataclysm, I founded a guild that quickly reached its max player cap. About 40% of our members were solo players who enjoyed being part of a lively community but preferred to play alone. I created a specific rank for these players, allowing them to join events if they wanted, but never pressuring them. One of our members, a hunter with Parkinson’s, played mostly solo due to his condition. As his Parkinson’s worsened, it became increasingly difficult for him to use a keyboard and mouse efficiently. This is why he preferred to play alone—group activities were simply too challenging for him. Yet, despite this, he still wanted to contribute to the guild. He would join our guild runs for older content, and once told me, “I’m not the best at raids or dungeons, but I’ll come and help, that’s how I contribute.” We became great friends, and I named my hunter after him when he stopped logging in, likely due to his worsening condition.

When he stopped logging in, it hit me hard. Back then, guilds were more than just a group of friends—they were like family. We didn’t just play together; we looked out for each other, checked in on each other, and built real bonds. I deeply regret never getting his phone number to check on him and see how he was doing. It’s something I think about a lot, and it serves as a reminder of the importance of community in games like this.

Expanding solo content, like Delves, wouldn’t detract from the game’s multiplayer aspects—it would keep the world populated and vibrant, creating opportunities for unexpected interactions and friendships. Even for those of us who cherish the social aspects of WoW, having options for solo play ensures that everyone can enjoy the game in their own way, contributing to a richer, more diverse community.

If you’re interested in more guild-related content, I’m actively advocating for Blizzard to revitalize and expand guild systems, something that I feel has been neglected. You can check out my post on that topic here: Revitalizing Guilds in World of Warcraft.

In the end, this discussion isn’t about taking anything away from players who love group content. It’s about adding more options for those who prefer a different approach, ensuring that WoW remains a game where everyone can find their place, whether they’re in a guild, playing solo, or anything in between.

Also, I want to remind everyone to be respectful to each other. Not all skilled players are rude, just like not all solo players are. In fact, I had an incredible experience with a random skilled player in MoP who helped me earn one of the hardest titles in the game and is the one I wanted the most in the whole game. My skill level is about midcore—I can handle heroics and low M+, but once too many things start happening on the screen, my brain goes into overload. I have to control myself, my pet, and move around, and I start having issues pressing the wrong keys and forgetting to move. But this random guy, who I was chatting with because he had the title I wanted, simply offered to help. He even streamed it for me as he helped me get one of my most cherished titles. His level of multitasking was unreal, but he was one of the nicest guys I’ve ever met.

Remember, guys, be kind to each other. We’re all members of the same community. Yes, we will encounter people who are rude, but that doesn’t mean everyone is like that. Let’s keep the community strong and supportive!

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Blizzards consistent push to shoehorn players into instanced content over the years has hurt this game more than helped it imo. Follower dungeons, and delves is a decent fix, but it’s still instanced content. Said it before, that it is a shame that they continue to ignore the vast open world this game has. Wasn’t a fan like a lot of players of ap but not a fan of current currenciescraftbloat either, but other than that Legion, and BFA was pretty much perfect game design for the solo play orientated part of the playerbase. Hardcore group orientated players still had an abundance of instanced content. Great content for both segments of the playerbase imho. But here we are back to the instance or die mentality.

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No, dont get me wrong, the company DOES do things to encourage bad behavior. lol.
some are already inclined to rush thru instanced content, and blizzard putting timers on crap certainly rewards that behavior…then its taken down even to leveling dungeons where NEW PLAYERS have to deal with the INSUFFERABLE behavior of trolling tanks and DPS who think they are now Gods gift to WoW.

Ive seen these clowns cause so many wipes in those runs with fearing mobs that its just hilarious to hear them brag about how great they are in here…and how everyone else needs to git gud, lmao.

The problem with instanced content is other players behavior.
If i can solo it, that problem doesnt exist.
Follower runs and now Delves was the best way to handle this…
We love dungeons, we just hate how many players we get grouped with behave.
Problem literally solved with the new game additions.

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The four new dungeons Ive run are just fantastic.
I really didnt like most of DF dungeons. I loved the world content, but the the only DF dungeon I liked was Uldaman.

Between world content, Follower runs and delves, I think solo players will be able to love the hell out of this game much more than they ever have before.

Evidently that is seriously causing some to get bent out of shape on this forum…who apparently miss us so much they have to come in here and insult us all t let us now how much they really WANT us to play with them, lol…being unable to process the fact that the insulting behavior is symptomatic of the very problem that makes us hate playing with them in the first place, lol

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A base dungeon? Sure.

But I enjoy doing M+ and PVP with the boys.

It is kind of sad that they let so much of their work just rot on the vine. M+ is extremely repetitive, limited in content. At least raiding gets new content, and BGs have the human element to shake things up.

I really think Blizzard needs to focus on the casual MMO player again and stop worrying about tailoring their game around highly competitive lobby players.

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Yeah… When most player interactions is negative or totally silent then it all may as well be AI because it feels no different from follower dungeons at this point.

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and see…THIS is a fantastic point…
I run dungeons and NO ONE talks anyway…WHERE is all this ‘socializing’ some of the jokers around here are talking about? lol.

the MOST I see 99.999999999% of the time is “hey” at the gate. Thats it. Literally. lmao.
There is no socializing. There is no ‘muh communiteez’ in group content in PUGS, lol.

Sash is 100% spot on.
Running group content with real players isnt really much different than AI Follower Dungeons. lol.

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True, and agree, but still doesn’t change the fact that outside of a very few wq’s nowadays, they have successfully made the open world completely irrelevant after, except for maybe farming profession mats after you quest to level cap. For years, back towards the end of, WOLK, cata,etc, people constantly complained about everyone just standing around in faction city capitals or hovering on flying mounts waiting for queues to pop, and hardly anyone out doing things in the zones. I remember it well. I’m glad they added follower dungeons, don’t get me wrong. Makes for an easy way to get dungeon related quests done without any hassle. Might as well change the name to instancecraft since there isn’t much world to it anymore after hitting max level.

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lol…yeah, theres another positive detail that I missed.
I hadnt thought about dungeon quests that some clown group will literally kick you for asking to get finished.

I had one back in legion in a dungeon…extra boss…argus run maybe?

Anyway…id already seen a group kick a player for daring to ask if we could help him get his quest done, so Im not even bothering to ask.

end of the run, three players leave, myself and one dps were left…so without saying anything I started running over to get it done.
I notice in my farmhud that the other player is following me.
He actually came over and helped lol.
I assumed he needed the quest himself
Nope…dude just figured I was going over there for something I needed and followed me over to help.

THAT is the kind of player that makes it so we dont just quit this “MMO”.

It’ll be nice being able to do the dungeon quests without worrying about being kicked, for sure…thanks for bringing it up…Id entirely missed that one lol

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Iv’e seen so many stupid reasons given for vote kicks over the years. Most people will just automatically hit the kick button without even reading why the vote kick was miniated in the first place. Once saw someone want to kick another player, because of a mog lol. Granted there are some reasons the kick is warranted, like someone afk not contributing at all, or being rude belittling others in group. Other than that, I never click the kick button unless it is a legit reason.

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oh yeah…when I heal Im paying more attention to everything everyone is doing and where theyre at. a full 90% or more of vote kicks Ive seen were entirely pointless. Not because someone was actually causing a problem. I just tell them to find a healer while theyre at it if the vote kick passes and I know its over nothing.

lol…that was probably me.
Poked over my mogs on my first character, didnt even have a chance to respond before the degenerates kicked me lol.
Called ‘fatty’ playing male panda…kicked again…at the gate before we even started moving. lol

My rule now because of the infants is I dont vote if I didnt personally see the reason (see with my own eyes what the person did) for the kick.
If I dont know what happened and it passes I’ll finish the run.
If I know it wasnt deserved and Im healing or tanking, I’ll leave just so they can wait longer to get going again for the juvenile behavior.

Muh MMO’z…my rump.
lol

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The only time I’ve had the same amount of fun as raiding or running M+ with the guild while playing solo was the Mage Tower. And I can get the same rush of adrenaline playing FromSoft games.

Pugs do suck though.

i agree. i love being able to say the most horrific and insulting things to my group members when they are to slow and when i misdirect multiple pacts onto the tank and not have to worry about being reported or banned.

you got delves for upper quality of gear, you have world quests to supplement the time outside of delves. you have your follower dungeons (shouldn’t give higher than normal gear for the fact its like getting carried). I see nothing wrong with the current system in place for solo players as you don’t have to do anything with the fact your playing an MMO

Pot meet Kettle

Troll meet ignore list

sorry you lack self awareness