He actually got right up to the end, had an accident on the final phase (which everything Iâve read usually says thatâs the easiest one) and decided he won the challenge in spirit and refused to queue up again, despite still being angry that he couldnât unlock the appearance.
And? Basically every casual player badgered the living daylights out of Blizzard and specifically Ghostcrawler because they thought the dungeons were too hard, and in response Blizzard nerfed them all to the ground.
Metrics show that M+ participation is lower than BFA. Most of the players left and the ones that are here many of them donât enjoy M+. Itâs a toxic system.
Sort of didnât pan out, though, when Classic saw an incredible surge in quarterly earnings. Maybe designing content for 100% of people is pointless, and creating content for each type of people, is worth trying.
Legion had the best quality gear coming out of WQâs weâve seen, and the most accessible story and systems besides Legendaries, and did incredibly well and was widely beloved besides Legendaries. The artifact system was flawed to an extent but thereâs no evidence that that one thing pushed people away (Legion had very high MAU).
Iâd argue that, despite PvP being a sticking point, and the flaws that existed, it was the absolutely phenomenal power progression in the open world that made it so popular. Most people donât raid (<5% historically did mythic/heroic all the way, and less than 20% did normal, and even then less than 50% did LFR).
Maybe, just maybe, thereâs value in non-raid difficult content that isnât timed, and then also in ignoring the 5% who demand that it cater to them, and just go back to solo content being a viable (but not Mythic quality) form of player power.
I have to disagree with you, it seems like everyone is in such a hurry to finish anything. My last torghast pug nobody said a word and rushed right in, I wanted to type âHeya guys, wanna go for stars ? Skip mobs we can or full clear?â But if I stopped to type all that in they would all be on the next floor by the time I hit enter. And anima spells need to be picked fast in a torghast pug, just click something, no time to read it.
Hard dungeons can be done, but you would have to change the reward structure.
Dungeons are plentiful and easily farmable, therefor the rewards are generally weak.
Cata tried making dungeons hard, but it backfired because the players were already used to farming them quickly during Wrath. Blizzard went a step further and made them less rewarding.
So basically, in order to have hard dungeons again, you would have to make them NOT farmable, and potentially very rewarding. They would essentially have to be five-man raids.
Just let Blizzard spend the next decade coming to the understanding that theyâre continuing to develop their subscription-based MMO almost specifically for an insignificant population of the game.
Theyâll eventually figure it out when the subs drop below 500k in North America.
Isnt this exactly what Tazavesh, the Veiled Market is?
I have only done the first 5 or so bosses but they really were fantastically designed⌠especially the one with the moving portals, that is probably my favourite dungeon fight in wow.
If I played the game more/had an active guild I would be all over that dungeon.
Yea itâs a shame they had Templates in PvP ruining that expansion for me so I unsubbed. The WPvP was phenomenal just couldnât validate a sub on only that. Once I got a PvP trinket and couldnât use it in PvP I was like what is this madness. So only played it for 2 months. Most expansions get 2-3 month of sub out of me a year.