There’s multiple quests you can pick up at the start of that week that award 250x2 or 250 anima per quest, there’s even dungeon ones that do 150 anima. PvE players and PvP players have the option to just do the content they were going to do anyway to get the Anima quickly without even having to touch a WQ, which also awards 250 anima for simply tagging the boss. Beyond that, the vault is working as intended. It might not always give what the players needs but the system has been active for less than 24 hours, and we have 2 years in the expansion. So far Ion and the dev team have paid very close attention to community feedback, so I’m sure this can be ironed out over time.
Yes I believe so but we will see how it shakes out. I know I am giving New world another look.
RP, PVP, raid, casuals …Everyone is more or less unified by the belief that endgame shouldn’t suck.
Several things that are being touted about this expansion are things that were done better in the past. They have literally given us the least content filled start to a new expansion and have managed to do so by dangling a carrot and stick in front of the player base in the form of “it will be better in time”. Well duh. Most expansions SHOULD be better with time. Obviously that hasn’t always been the case, but other than Cata, there hasn’t been an expansions that has been this lackluster at the start and even with Cata, it wasn’t like this. I just hate Cata because of how it completely changed the old world and saw a lot of original features, mobs, and NPCs go away. We’ve never been forced to wait for sizeable portions of the story to be unlocked behind time gates like we have this time.
Why do that? Who green-lit this tomfoolery? What purpose does it serve other than to string players along? It’s a poor return for your customers who purchased your product in good faith. The fact that we have people arguing IN FAVOR of making old legacy raids hard again, that loot should only be available sparingly, that it’s great to have over-tuned instances with over-tuned mobs, that class balance is awful “but working as intended”…well it shows an extreme disconnect within the community itself. There was always a simple solution for those who felt gear was raining from the sky. Vendor or D/E it, or break it down for crafting materials like you could in BfA and Legion. All I know is that doing a three stage world quest which takes 5 - 10 minutes depending upon RNG for quest drops only to be rewarded with 35 anima just leaves a bad taste in my mouth and makes me not want to even bother. In previous expansions, I would routinely go through all the zones knocking out most if not all of the available WQ’s. I have no desire or interest to do that here. The amount of time it takes to get to some of these places coupled with the amount of time it takes to complete some of these WQ’s just makes it not even worth the bother. Perhaps if/when flying is introduced, I might feel more inclined to do more. We shall see.
But the rub is what sucks for some doesn’t suck for others. Does it suck to have to do mythic plus for gear, or does the individual enjoy that? As but one example
You can see some folks applauding class buffs and nerfs alongside folks deriding those. Same with content buffs or nerfs.
Some folks’ end game is LFR. Some folks use normal on their way to gear for normal. Some folks gear through mythic plus exclusively.
HAHAHAHAHHAHAHAHAHAHAHHAHAHAHA
I dont know how you type with your hands so occupied.
They’re trying to do a full reset of the playerbase. They’re still convinced that if they hadn’t caved on cata dungeon difficulty, on removal of flight, on extremely slow leveling speed that level scaling brought, and on many other issues, that not only would the entire playerbase be hardcore at this point, but there would be many millions of new players joining, players who hadn’t joined previously because the game wasn’t hardcore and grindy enough.
They think the future is to be found in early “RPG elements” that people hated and came to play wow because wow didn’t have them. Like losing progress when you die. Unrecoverable mistakes that permanently set you back. Forced PvP. Content gating by other players. Incentivizing players trolling each other.
This is operant conditioning based on the idea that if there are no meaningful rewards for most players, players will “step up their game” and go fullbore hardcore.
If casuals are given no choice, they will have to git gud.
They think they deserve a very different sort of playerbase. Will these changes get them that? I think they will end up with the playerbase they deserve.
That’s why Blizzard should listen to the majority. If they wanted to, it would be vary easy to figure out what is of biggest concern to the largest group of people
In game polling should exist.
Obviously, but I find it to be much more on the side of the community than they are willing to admit.
Many players think the only way to make a successful game is give the player 100 percent of what they want, but fail to realize that no two players want the same thing, so giving one thing to one might just be taking from another.
Many players also want as much as possible for as little work as possible, and this is obviously not what the development would want.
There is a disconnect because of that on a fundamental level.
The development has gotten a bit standoffish too, over the years though for sure.
I think in game polling would be fascinating. But I wouldn’t be surprised if Blizzard watches gameplay metrics to see what is getting played more by what type of people to begin with. Polling may just give data on what they want to do, not what they are doing. Obviously that’s still incredibly important data.
This is exactly what posters in this thread are failing to realize!
Yeah, I think finding a majority would be a bit difficult to do with a competitive as this game can be, wrt various builds and specs.
Run a beta sometime, see how horrid blizz is at listening to the people that are paying them…to test their game…
you are just a lost clueless little puppy looking to get his stomach scratches.
I mean, how is this even a question at this point?
It’s an absolute glaring fact…
Raiders drove most SL decisions. If you ain’t a raider, you ain’t s.
The Magic the Gathering community, duh Fairlight.
I like your new haircut btw
Video game companies should make games they want to play not what they think will please the most amount of people.
That being said I don’t see how anyone could enjoy Torghast, the maw, recent changes made to certain classes, lack of loot, all the timegating and so on.
Oh? This is a pretty abrupt about face from: