Abrasiveness in communication denotes a person acting in an aggressive manner often being overly harsh and dismissive. I don’t view most people as abrasive because I assume good intent as a baseline.
Not everyone communicates the exact same so giving some charitability helps to smooth conversation and reach worthwhile outcomes.
If you go into an argument assuming bad intent you are setting your self up to never get anything done.
Bad moments does not a bad experience make. I’ve had numerous instances where I’ve done stuff that got me hurt but had fun doing it so the pain is part of the total experience and that experiences was good. You remain the only person who I view as having provided me a bad experience, but hey keep arguing with me and letting me have fun and maybe on the whole I’ll start calling it a good experience.
Tanks, and all players really, will start running lower end content as quickly as possible to save time as they get better gear. This has existed since vanilla and is a fundamental outcome of gear. If you want the gameplay of strategically killing packs then push higher content.
Blizzard removed the first 10 levels of M+ and elevated M0 to the difficulty the former +10 and heroics to M0. The stated reason for doing so was because heroics had been made redundant and give other players more difficult dungeon content without the anxiety of a timer. They also said that the key levels bellow +10 were largely ignored by players who play M+ as a primary form of content so they felt removing them was and overall good. It wasn’t bad design it was just not as good as the new system.
And? I still find it funny that some one read all of this BS and wanted to send them a little salute. It wasn’t about you silly billy.