Right why i think rdfs biggest area it is NEEDED is literally normal dungeons (leveling) to 80. RDF for normal dungeons remove it with heroics and raids … keep everything hell make the rewards level dependant on what you get.
I have been saying this for months and you anti RDF people have been shooting me down the entire time. What the heck you think the leveling experience was going to be like without RDF?
And is 100% where RDF is needed … not endgame.
It’s okay friend. We welcome you to the RDF side with open arms.
I have 3 50’s, 2 are healers and finding a group has become a nightmare.
Doesn’t help the dungeons I need to do take a long time to do so coupled with looking for people I only have time for, maybe, one dungeon a day. Like please make it easier or I’m gonna bounce.
Lol fair. I hoped we might get a retail like system that people took to more and which made grouping easier than it currently is. And tbh I just underestimated how much it added to the leveling process and how much more fun it is to be able to run RFC/WC/SFK etc as a healer/tank at level 10-on instead of having to hope to maybe find a group for Deadmines…
I think that at max level and even post 60 the experience is unchanged or maybe even better without LFD. But from 1-60 I think its now really hard to argue that the experience wouldn’t be better with it.
It’s no less possible than it was in Vanilla or TBC. Which means the only thing that’s changed in WotLK is your expectations.
Nor does not having a thing you didn’t have to begin with. Run the dungeon, or don’t, but don’t try to push your RDF agenda on me because you simply can’t be bothered to run the 10-15 minutes to the most remote dungeon entrances WoW has to offer. You not only have summoning stones at each dungeon entrance, but you also get a riding mount much sooner than previous Classic expansions.
Go out and enjoy the world.
Individual power is higher, mounts are available for cheaper and at lower level, and we still have the 50% buff. Which means that people are going to be less likely to do dungeons because solo speed is so fast, and one of the biggest time sinks (travel) is reduced significantly - plus they have to travel less.
So yes, people will do even fewer dungeons in Wrath leveling.
RDF also does not prevent you from doing this.
Started levelling a warrior in pre-patch. Got to the point where I would have normally started dungeon grinding. Realized that Dungeon finder doesn’t exist so I can queue while questing easily. Got sad. Quit levelling the warrior. I’ll just main my DK, probably not level any alts, and likely quit classic shortly after hitting 80 because the replacement dungeon finder tool is somehow worse than the TBC dungeon finder tool lol.
I doubt that most of those against rdf do many dungeons. They level solo or get boosted by friends or gold then raid log. That’s why they don’t care about those of us who enjoy doing the dungeons with level appropriate groups
Time is also different. Over time people get burnt out on the same contrived tedium, are less capable of stomaching it, and more likely to quit over it. You’re also making the mistake of thinking that the last two Classic expansions didn’t suffer from the lack of RDF even though they blatantly did. It was slim bloody pickings for alts for much of both expansions, and the analog LFG experience was always bad. It just wasn’t as cataclysmically atrocious in vanilla as it almost immediately became in TBC.
For starters the agenda in the context of Wrath is keeping RDF out of the expansion it was introduced in. Let’s just be very clear on that. Secondly, facts don’t have agendas. Without RDF, even if any individual makes an effort to hit up all their favorite dungeons they will likely be unable to do so in the case of somewhere between many or most of them, depending on how deep we are into Wrath. With RDF any individual who wants to run any dungeon will be able to do so, without question, on every alt. This is a fact. This is reality.
God it would be so nice to level/have leveled my priest as disc this entire time, because I’d be in dungeons often enough to make it worth being a healer there even if it slowed my progress while questing. Instead I’m spending a bunch of time in a spec I intend to abandon completely at cap because at level 50 I’ve run precisely two dungeons, which were both dungeons that were in the zone I was actively questing in.
Dozens of hours of sad solo questing that would have been a hundred times more fun and social with RDF.
That’s probably a big reason. They don’t want players to have any other option but to have to group with them.
I was willing to give the whole no RDF thing a shot. But 2-3 attempts of using that god awful group finding tool tells me they had no plan or objective in it minus burning a part out of the game senselessly. If you are going to take then you got to give. You took a tool that millions used with joy away and gave us something that just is terrible in its place.
With RDF any individual who wants to run any dungeon will be able to do so, without question, on every alt. This is a fact. This is reality.
They can run them without RDF too. Nothing is stopping you except the time you’re willing to put in. Is RDF more convenient? Certainly! But the price is too high. We’ve already seen this. I’d ask why we’re arguing about this again but I don’t have to look very far into current events for evidence of folks ignoring the lessons of the past to see this isn’t new.
Which means that people are going to be less likely to do dungeons because solo speed is so fast
If the problem is people are speeding through the game too quickly, and your solution is to make dungeons even faster to get to and complete than they already are, I don’t want that solution and I’m not alone.
I respect that you do, and there are a plethora of games out there waiting for you. One of them is even available with the same Classic subscription you play right now. Understand, this isn’t a “go play retail” response so much as a “preserve what makes classic unique” response.
If I want a populated game where I can park in a capital city and spam dungeons all day, I have a lot to choose from. If I want a game with a little more focus on RPG and the world it takes place in, my options are slim. I think WotLK is really the only option for that kind of experience right now.
They can run them without RDF too. Nothing is stopping you except the time you’re willing to put in.
This is false. Or in this case it’s only true if by “the time you’re willing to put in” means halting your leveling progress entirely to sit for days or even weeks to find a proper group to run every dungeon. No amount of effort poofs people interested in traveling to and running the dungeon into existence. If we’re talking about an average leveling experience where you want to actually continually do something you’re going to blow past the level ranges for most dungeons before you find a group for them. This becomes more and more true the deeper we get into the expansion and the more boxes you check on “not 100% optimal player to find dungeon groups”, like god forbid someone plays at odd hours.
But the price is too high. We’ve already seen this.
No we haven’t. What we’ve seen is that over time the playerbase’s behavior changes, and then that LFR actually does harm the social sphere of the game by heavily diminishing the need for guilds. RDF was never the issue.
Also what we’ve seen is the damage the lack of RDF does to the playerbase. TBC literally just highlighted this for us in flashing neon lights. It was absolutely horrific and represented the most hyper toxic LFG experience I have ever witnessed.
Just say you can’t read and move on.
This is false.
Only if your goal is to get to end-game as fast as possible. It’s not going to take you weeks to find a group for a dungeon, or days… likely not even hours, unless you’re on a dead server. If you want to talk about dead servers, let’s move the conversation away from RDF and onto server clusters, because your server needs more help than RDF can provide.
I am 100% for giving some love to solve the problems of dead servers. They have a rotten deal right now
No we haven’t.
Not sure what game you were playing from 2011 and onwards but it clearly wasn’t the same one I played. Once you hit dungeon range, you never had to leave the capital city. I didn’t, countless others didn’t. That’s the direction RDF takes us… not LFR, RDF. A lot of us have been there and we don’t want to go back. I’d like to tell you that I’m sorry this inconveniences you but I’m not… because again, you’ve got a plethora of other games that give you exactly what you’re looking for.
hey, its ok to be wrong… I was wrong about allowing blizzard to “recreate” spell batching… I should have known better also, because it never did work out like the actual original game, and frankly how could it considering its on a totally different system.
Hence, within reason I am basically no-changes-ish… Because every time blizzard messes with something they seem to ruin it.
No RDF makes the game significantly worse in general. Though it is definitely more beneficial pre-70, it should be in the game for all levels and all (dungeon) content.