Sigh. You’re telling me people back in Vanilla used:
/startattack
/Stopattack
Macro spam on auto attacks to game the system and were able to get an extra, unintended attack from weapon procs (for example, getting two extra swings from hand of justice instead of one), that it worked just as it did back then as it does now, that you have proof of this, and that blizzard intentionally didn’t patch this back in vanilla even though aware of this supposedly then-existing exploit back then?
Now get them to test it with the other macro from the other vid. The sit/stop one. Then get them to only press it when they are about to be struck by that enemy.
No they didnt.
I also believe due to my own testing that the /stopattack only benefits a paladin for storing charges of rek but a hoj wont store.
/startattack on the other hand, built into every ability on my bars does have an effect on extra attacks.
At the end of ther day im going to now use this info and have already passed it all onto every warrior in my guild to also use.
I had an average increase of 300 dps per pull in ubrs after using macro’s instead of just spells.
I bid you all well. Theloras - nothing personal, gl on the journey to 60 and may every horde you come across triple hit you.
I wanted to take a moment to provide some clarification around what changed in 1.13.3 with Reckoning. There were several systemic issues with extra attack procs behaving incorrectly, which we fixed in the patch. A secondary effect of these fixes were two notable changes to Reckoning:
Reckoning stacks are lost when you mount up.
Reckoning stacks are lost when you initiate an auto-attack against a target and cancel it before it goes off.
However, both of these behaviors were correct behaviors in the 1.12 reference client and as such are considered bug fixes. Both of these issues have been added to the “Not A Bug” list.
Additionally, when investigating the reports around this, we did discover another bug where Paladins will lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained. This is not consistent with Reference client behavior, we have a fix for this now, and it should be fully live the next time we have realm restarts.
Does this behaviour exist within the reference client - posting vids from 2006 means nothing if they read this post and test it themselves.
Maybe they fixed the broken unfixed talent from 2006 because it was the only way to fix the broken abuse of spell batching that was happening today. What was possible in 2006 was very rare due to server/internet infastructure and today with all the advancements in tech it became a bigger issue.