I have no reason to raid anymore

Yea, this is part of the problem with ‘current blizzard’ for me OP.

They have stripped the feeling of meaningfulness from the game but making it too easy to catch up, too easy to get rewards, too easy to kill things, etc. It’s crazy that you can be equally geared on a new toon to another toon you’ve been working on since the start.

Somebody at blizz is missing the whole idea that we need things in the game to feel meaningful after we earn or achieve them … otherwise, who cares?

If it’s so easy, why don’t you do it?

I think it’s a soft nerf to raids. Instead of nerfing bosses, they add more gear.
You still need to go get them.

I dont raid and i am already ilvl 400 grinding conquest, titan residuum and azerite artifact power for the neck. I need to login each day and do alot of stuff and i often get duplicates as loot. I dont see this as welfare gears, just another way of gearing which is nice.

Those who raid or do mythic+ dungeons get better gear, suited for their activities, way faster that i am.

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People after best in slots will still raid for them and as we get more raids wqs/emmissaries will still be second rate.

Thats how an mmo works.

Bruh… You need help with numbers or something

I understand the sentiment but the solo content is a lot less reliable. It’s not always up and there’s a much wider pool of stuff you could end up with that you don’t need.

Raiding is easier (in comparison) to target the pieces you want. Also it’s not like the content is mutually exclusive. The player that does even just some of both is more likely to be better gear and to gear more quickly.

Obviously RNG is always a factor but that’s true of any content and has been that way to some degree or another since day 1

I can almost guarantee if you didn’t get loot from a raid. You wouldn’t show up to it. Don’t even pretend like you would

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And the raiders would complain about the nerfs here on the forums for weeks.

Probably another “compromise” but they didn’t give raiders the memo.

Come again?

No one’s saying that non-raiders should be stuck in blues - just they shouldn’t be getting gear that’s at the same level as heroics.

Not really, that metaphor more works for comparing Normal and Mythic raiding.

A more apt metaphor would be people getting a medal for a national-level wrestling, but so too does the guy who picked up 10 pieces of trash outside the venue.

Yes, but the included things such as introducing an easier raid, weakening/removing attunements and adding Badge gear that was the same ilevel as the second raid tier of the expansion - 6 months after Black Temple was added.

That’s a lot more significant than just “Hey, daily quests now give you heroic raid gear.” The badge gear was the closest to that, which you had to complete dungeons or raids to get - which also gave people a reason to rerun old raids as well with Kara being the best way to farm badges.

I’m pretty sure the solution isn’t “Do less things in the game” because that leads to “This is boring” and “I’m unsubscribing.”

Really? No one gets it? It is about getting people to keep accounts open. Since, like myself, many lost their guilds to lack of interest in the game, this is a way for people to get stuff and stay busy. Hence keeping accounts open, hence the big wigs get that fat bonus!

Even with this, there is still gear to get. So maybe there are a few people who might not feel special because their item level is only 25 points or so above some other lucky person’s item level, but more people will stop feeling like second-class citizens; more people will feel like they have gear good enough to pug raids they might not otherwise do. So, I think this makes raiding more accessible to more people and that it is a fair trade off. Maybe not, it is a bold experiment to narrow the power gap between the various player types - time will tell.

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Raided from Vanilla through Cataclysm. Many times I would not get loot. Usually only got an item if it was for the minimum DKP bid. Wasn’t really the point of being there so I didn’t care much.

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I find it really discouraging when I work so hard on my main, and then the next patch, not even the next expansion my alt gets comparable gear from rescuing turtles in world quests.

I’m not saying there shouldn’t be any catch up mechanics but they should definitely not be as powerful as they are.

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Honestly these systems are just more of the LFR design ethos in the game.

Lets give casuals access to all the group content and not require any of the social efforts and effort to learn how to play the game. Now, they are giving them the rewards too for trivial solo content.

The current crop of developers don’t understand how to make a fun MMO anymore. They are having issues retaining players because they give them all the content on the easy mode platter.

This game was so much better prior to LFR. I keep shouting from my roof top that this system single handily is responsible for a lot of the bad design and apathy we are seeing in the game now.

Guild raiding was the foundation of this game and it was the carrot that kept people playing. When they removed that barrier, the game just got boring for a lot of players.

Yes you can still guild raid, but when you have the easy afk mode, why bother? A lot of the player base has this mentality.

The push to make this game solo friendly from level 1 to end game raiding has been it’s primary issue since the end of Wrath really.

When people advocate for these LFR type systems they really don’t want to play a game anymore, they just want a toy.

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The biggest part of this entire topic that I am arguing against is basically this sentence. Daily quests do not give heroic raid gear. That is politician-level misdirection.

An emissary quest, which spawns at a rate of 1 per day, and Up until yesterday had a chance of dropping a piece of gear at 385, with world quests dropping gear at 360. That was increased to 395 and 370, respectively, to keep rewards in line with Crucible of Storms. So even the most powerful WQ gear reward is 5 ilvls below a baseline heroic raid piece from BoD, which most have on farm by now,

Yet raiders are throwing a fit that moderately decent gear is possible from a source available once per day, with a reward chest that often features other stuff besides gear.

The only way to get raid gear without raiding is through the Timewalking chest, and it rewards based on the user’s raid clears so the default reward is a Normal piece. The only thing that rewards heroic ilvl equivalent is the Warfront chest from Darkshore, which is one piece every ~3 weeks. Emissaries can give a watered down piece that is close in ilvl, but it comes at a trickle and the gear table is small.

You should be thankful this system is in place because it is the only thing keeping some people playing. The social aspect of WoW is so dilapidated that if I couldn’t play mostly solo, I would probably just leave at this point, I am not alone in that. All of the middle ground guilds are dead or dying, and the Mythic guilds are something that most WoW players have no interest in.

I don’t think that our current system has the best reward mechanics, but unless we see a MASSIVE overhaul of WoW at a fundamental level, and a return of some kind of incentive to be social, this is the way the game is now. My observation anymore is that guilds are meaningless. They are either dead or extremely clique based, so people choose to do solo content or swipe right through the group finder until they get an easy raid clear. My own guild has become a discord server because we all play different games but still like to hang out, I couldn’t pull them back to WoW if I offered to pay their subs.

There are so many existing things that kill the immersive, social aspect of WoW and replace it with anonymous efficiency. Some low-hanging epics existing in the world is so far down the totem pole of things that are ruining WoW that I can’t believe this is where so many people want to plant their flags and point the blame.

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Guess you aren’t counting the 400ilvl Azerite pieces?

It’s not misinformation. The Emissaries are perfectly capable of providing ilvl 400 gear.

Heck, just a single McForge and those 395’s are also 400’s.
*Poof*
The second highest tier of rewards in the game, begot through the rescue of turtles, Shell Games, and playing with Loh. Or worse yet, getting 400 quality gear by literally running around in circles given the new Calligraphy quests…

Hate to do this again, but this is factually wrong. Correct facts are important. The Timewalking weekly reward is always a piece of Normal quality raid gear. Regardless of if you’ve run the raid 0 times or cleared it multiple times on Mythic.
It doesn’t reward based on the user’s raid clears.

The Mythic Dungeon weekly awards a piece of Heroic raid gear. Always and irregardless of your raid progression.

The chest reward from these two weeklies is commonly confused by people. They mix them up and don’t understand why the chest isn’t always the same ilvl. They mistake that the chest is “updating” itself when Timewalking happens to be followed closely by Mythic Dungeon week. Rather than correctly recognizing that different weekly events offer different rewards.

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Well, more like fifth or sixth now, technically.

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I’m willing to admit if I am wrong here because like I said, I have stopped raiding, but the timewalking chect used to reward gear based on bosses killed. I think it was something like after 10+ heroic bosses you would get a heroic piece, etc. If that has changed, then my bad.

I still just can’t understand the ravenous anger against this gear. If anything, it supplements any weak spots in a raid group as well. Take that gear into your own raid this weekend to push progression. Players being stronger is hardly killing the game.

The blame is falling in the wrong place, the game is not in it’s current state because of quest rewards. Epics have been easy to get since Burning Crusade.

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You, you can be that guild.

Step 1: create guild called the Porkchop Express
Step 2: create Jackburton

That’s it. You’ll be gold.