I have no reason to raid anymore

Don’t get the reference but thanks I guess.

After getting AotC and all the raid achievements, my group just stopped doing the long raid to work on Crucible. So going from a 9-boss raid to a 2-boss raid means less raiding until the next big thing drops.

Meanwhile, I’ll just keep staring at my low-ilvl rings.

You will always have better gear than someone who does not raid above LFR. Stop the elitist whining.

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???

T1: Mythic 415/420
T2: Heroic 400/405
T3: Normal 385/390
T4: LFR 370/375

If you’re splitting Heroic BoD and Heroic CoS into two separate tiers because of 5 ilvls… you would still be wrong even by that odd perspective.

However, in my eyes the same difficulty level spanning BoD and CoS is a single tier of rewards. Past raids have had a system of increasing base ilvls the father in the raid you got and I feel that is much the same in this case.
E.g. Gul’dan was dropping about 10 higher ilvl than Skorpyron

Just to get the correct facts out there. The timewalking event reward has never scaled. It has been a normal cache since it was introduced in Legion. Same with the Mythic dungeon event, it’s always been just a plain old Heroic cache.

The only scaling caches in the game have ever been from the mission table in WoD and Legion.

Method of acquisition is the issue. It’s completely out of sorts with the rest of the game. Since we are already at the door, why don’t we just let it scale all the way up to Mythic? Let these WQ and Emissaries scale to the games current maximum.
Why stop the scaling where it currently is?

That is where this wave of entitlement is heading anyway, right?

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“Trivial Solo Play should never regularly offer heroic tier gear.”

Normally I would agree with this. I don’t raid or do Mythic + Content. I would however like the chance to craft gear that has a gear level comparable to normal raid gear with a quest chain to turn it into an epic piece of gear.

Blizzard doesn’t do this and the one time they did allow you to craft and upgrade gear, they made a three piece limit. I am thankful for the upgrade to cache gear and world quest gear, it gives me something to log in for.

I would rather earn the mats to make the gear but i’ll take what I can from what Blizzard gives me.

Edit
Completely forgot about the legion gear being crafted and then upgraded. I spent a lot of hours doing this for my characters and I loved it. If they had continued with that system, I would be doing it now.

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Son of a lich, that was absolutely what I was thinking of this whole time. I got my chests mixed up, I apologize on that one. I’m not going to redact the posts but I admit here that I was wrong-o.

Having easily accessible gear scale (at best) to middle tier raid levels is a good incentive to get players raiding because they don’t feel like they would be underpowered and useless. That is easy to argue against, but I know a couple people that decided to join a raid night BECAUSE they were able to gear up outside of a raid, it’s a subjective anecdote but it shows that it does happen.

It also helps current raiders fill in weak spots in their own gear so they can push progression.

Having all rewards scale to the highest would be silly, but having it scale to an approximate average of what is current, let’s say 380-410 is the average for a bell curve of ilvls right now. I would see that as healthy.

Sure, some players gear up that way and stop, but others use that gear to push other content. It’s impossible for Blizzard to check all the boxes on this one.

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CoS is on a different level from BoD. The loot is higher ilvl, the effects on the loot are worth even more ilvl, and the difficulty of the fights can’t really be compared. Cabal is harder than every boss but Jaina.

Then there’s weekly m+ chests and PvP caches. And the best source of all titanforging.

AotC. I’ve been getting most of my gear from M+ anyways, despite raiding heroic every week. Sadly, the loot rewards has been pointless for a while for me now.

I have to admit that this is probably the most underwhelming expansion I have ever seen as far as raid gear rewards. There has been a lot of back and forth here about raid gear vs solo WQ gear, but honestly what really killed raiding for me outside of the social aspect is that the gear just doesn’t seem worth it. The trinkets are all super bland or just worse than M+ trinkets, the gear looks forgettable, no tier to chase, and no gear effects.

Blizzard needs to spice it up.

Maybe you would for a scooby snack.

What part of “accomplishment, achievements, AoTC, mounts” did you guys not understand? You guys get the new battle pets, access to the story, and the best transmogs. So many things non-raiders want badly. As a non raider (because I’m gonna play the game the way I WANT to) that’s just garbage.

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