How do we still have this terrible AV?

Which I added to my edit while you were posting- so I’ll say again.

That was a bug, Blizzard said it was a bug themselves when they finally rolled out a fix. BGs were not supposed to be able to start without full teams to begin with- that they were was, according to Blizz themselves, a bug.

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Ah, I didn’t know that. Thanks.

Was it really only a month? I got to rank 8 right as AV dropped, I could’ve swore open world pvp was 6 weeks.

Edit: Yep, you’re right. I wish we got the full two months.

Because it kind of is the AV that vanilla always had?
Except for a lot of landmines, and npcs, and other PVE aspects that made the map not such a big empty place but that are now all missing, and had been for some time by the time 1.12 rolled out.

I mean the ground is pretty much the same as whenever.

https://i.imgur.com/7O3biYo.png

Kind of wish that, 15 years ago, someone would have just said, nah screw it. lets not do honor and rewards, just leave the pvp for pvp sake.

Kinda wish people would quit with the “you aren’t a legit player if you aren’t on a PVP server” meme.

Has everyone already forgotten that the reason for the AV queue changes was because Alliance PVPers were griefing their own faction by premading and queue dodging in AV which resulted in pug games starting with <10 alliance for a full 4-6 minutes?

It had far less to do with horde complaints.

In fact look no further than Incendius Alliance running AV premades the past 2 weeks (and winning plenty of games) with no real pushback.

Look another person who doesn’t read…

As has been stated countless times in other threads and multiple times in this thread, that is not a problem of premades that was a problem from a separate bug where bgs would start early with too few people.

Which was also fixed when they actually changed the game to remove ally advantage to turn the game from close to 50/50 to 99/1 for winrates…

But you understand that it wasn’t ever really 50-50 right?

Ally premades won 99/1, ally pugs lost 99/1 before the changes.

All that’s changed is ally premades were largely removed from the game.

i was. i didn’t like it.

this.

horde misconstrue this issue every chance they get. Hell, even alliance does when they don’t even understand the issue.

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Sooo, it’s okay to have the Horde win 99/1 but it’s not okay for Ally premades (which aren’t as common as many claim) to do so. Once the bug was fixed, the issue was resolved - if you lost against premades, there’s an easy fix.

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The AV map will get changed at some point just like it was in retail. I don’t understand why we need to have so many threads about it.

Everyone understands the map problems. Blizzard will either change the resurrection spot (make it nearest controlled GY unless 0 GYs are controlled, then rez in cave) or they’ll update the map with the horde cave further south.

It will happen, so I don’t get why we need to debate it endlessly; especially when Blizzard can see the win rate problems.

Also, there is no fix against AV premades.

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Changes that would completely fix these issues:

Have alliance release from cave ~7 seconds earlier at the start of the match.

Limit cave respawn to 10 people per wave.

This allows alliance to competitively meet further mid field and stop IBGY from having a huge advantage.

I mean, the only way Blizzard pays attention is if there’s a lot of traffic about it…

Then why are there so many Horde saying it’s the Ally players’ fault and that the map is balanced?

Making it impossible to premade seemed to have fixed it.

I think what frustrates people more is the fact that people protest it’s not the map, that there is some superior faction among us.

At the end of the day things should be fair in a battleground as far as what the battleground provides for each side. When people debate the validity of what’s so obviously wrong with the map it puts people on high edge.

It’s no different when ally was premading AV, was a new thread every 6 minutes. It just sucks being on the losing end when you want things to be even.

As far as the map, most people should know why Alliance are losing, it isn’t because of player skill, or gear, or horde have 2 hour ques so they just try harder!

It’s because the cave Rez point of 20 people at a time makes it so we cant take IBGY or push south in any effort, I have shown the Rez points in real time for us taking IBGY, in the 5 minutes it takes us to hard cap IBGy, at 1:50 into that fight it would of been 60 horde rez’s VS 20 Alliance at IBGY.

Confirmed:

That second fix doesn’t really fix the distance issue on respawns supporting IB GY.

Better fix is that you can’t rez in cave unless you control 0 GYs.

yes it does. you currently can rez the entire team, the main problem with taking IBGY is the relentless reinforcements and aliance having to fight OOM as horde keep coming.

It would make a tremendous improvement as horde woud have to sit or body rez to wait after alliance outplays horde and wipes them.

It’s a partial fix sure, but I think horde can still take back IB GY a lot easier than alliance can defend it if horde is still rezzing in the cave, even if you cut down the numbers.

And the numbers won’t be cut down hugely imo, not like 20 people are dying every 30 seconds there; you have healers in the back, range users that last a lot longer.