Hero talents are junk

Eh, it’s more choice than the MoP version of talents, even with the large amount of must-take talents.

It essentially went back to Cata talents (ie you still pick your spec).

Which I think is fine. If we’re not going back to the hybrid tax days, then we’re not going to get talent trees that enable hybrid specs.

Perhaps, but the current class / talent system is just awful. It feels like a confetti blast onto a wall glazed with glue and some magic marker connecting the ones that stuck. :sweat_smile:

And cookie cutter talent rows were…better? Nah, think I’m bowing out of this right now.

GW2 has you pick a class, then basically build out the foundation around that class from a couple of set trees and pick weapons. It works conceptually for that game, but that game has far fewer actively usable abilities accessible at any given point in time for a player. I would compare GW2 more to the design of a MOBA than to WoW.

GW2 also has a much smaller pool of things to consider per class/build in terms of balancing. MUCH smaller. Can confirm, have played it.

Last Epoch and Diablo 3 are ARPGs. Comparing ARPGs to an MMO in the style of WoW is like comparing an apple to a hamburger. Sure, you can make the comparison, but there’s not much to go off of that translates between the two very well.

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If this is borrowed power all over again, massive thumbs down.

If this means class redesign for most classes with MEANINGFUL CHOICE to come in the future, i will hold my breath.

If this means a passive power creep with some passive cool animations that wont ruin or overcomplicate the current spec feel, it may turn put to be a good idea.

In the end, i dont think we will lnow for certain until 2 months after release

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GW2 has you use between 16 - 25 abilities, depending on the class.

Sure, it’s less than WoW’s 30+ abilities, but it’s far from being a MOBA. :stuck_out_tongue:

I don’t think this is true, but even if it was, this is would be bad because…? :sweat_smile:

How is this relevant to the design of the class talent trees? We’ve had two vastly different talent systems in WoW and have had major overhauls in how some classes play over the decades. There’s no reason Blizzard cannot steal good ideas from other games to improve their class design and talents.

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Supposedly they’re here to stay permanently, so they won’t be “borrowed” at least

So true!

I don’t know why people keep accidentally thinking that differing opinions on the forums come from the same people. That happens a lot around these parts though. :upside_down_face:

Threads like this are why some people shouldn’t be taken seriously.

There are a few issues with hero talents, the main issue is that some of them are very boring.

Not that they “overcomplicate the spec” Aside trickster, that one is terrible and should be reworked. Tying damage to a defensive ability is just gonna feel terrible. Also outlaw wants to press things like ambush and sinister strike to generate points, feint is gonna feel awful to press for various reasons.

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So you read, “these are the good, probably OP ones” Doesn’t mean the rest aren’t boring or just meh.

Too bad it’s only funny on Wednesday, when it’s dark, and there’s a new moon. Or of course Friday, if you’re only wearing one shoe.

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Hero Talents are really not that different than just adding another tier to the Talent Trees like when we went from vanilla > TBC > Wrath. The only difference is we now get to choose Theme A or Theme B.

This is so true. I had someone come at me in the comments of a Youtube video when I said I didn’t like the AP grinds in Legion and BfA. Dude replied with - “So you just don’t want WOW to be WOW anymore?!” It’s like… bruh, did you just start playing WOW in Legion? Still don’t know if they were being serious or just trolling.

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Hope the pro Hero Talents folks know they’re literally MoP talents all over again. The only difference now is they’re passive/flavor options.

In MoP every node was a choice. The caveat was you get a node on every line.

In TWW some nodes are a choice. The caveat is you get all of the nodes.

They’re literally pulling you back into MoP design and you’re eating it right up. All we need now are those lovely active abilities.

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They mix the old garbage talents system from Pandaria to Shadowlands with the current one to create an abomination.

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Just to be clear, adding more buttons to rotations that are already bloated is not what rogues want. Read the thread: Feedback: Trickster Rogue in The War Within - Classes / Rogue - World of Warcraft Forums (blizzard.com)

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Boring and meh are subjective.

A lot of people think that Colossus is boring, but it think it sounds incredible. A lot of it is opinion based until we get the alpha/beta going to test out how it feels.

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Even if this were true (which it isn’t in most gameplay), it still plays much more akin to a MOBA than WoW does.

It’s different. Not better, not worse.

You referred to Last Epoch and Diablo 3 in the sense of them having streamlined ability and talent systems when they do not even remotely approach playing in the same way that WoW does or handling ability interaction in the way WoW or most other tab-target MMOs do.

I don’t disagree there, but Blizzard seems obsessed with making Rogue bloated with crap that they have to use that is typically situational.

Trickster is sort of the odd ball out.

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I hear a lot of complaining with issues of button bloat. So I don’t think new skills would be a great idea. So what’s left? Have talents modifying existing ones. What else do they have really?

So…is it true then, or isn’t it? :sweat_smile:

How exactly? :face_with_raised_eyebrow:

OK, and…I’m not understanding the point you are trying to make here.

The original three talent tree design of WoW came from Diablo 2, an ARPG. Why are we suddenly unable or unwilling to adapt different ways of selecting abilities and talents simply because it was used in a game not called “World of Warcraft”? :woozy_face:

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