Hero talents are junk

i agree that these are junk but thats just me

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Red and blue button. Lemme just fix that for you.

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Or people can just stop complaining about things 6 months awayā€¦

Hero Talents are a clear indicator that Blizzard doesnā€™t know wtf to do with this game anymore. Seriously, whoever thought this ā€œgeniusā€ implementation should be added to the game should go back to game design school.

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What I donā€™t get is that other games have nailed hero classes/sub classes. Their answer is to add another talent tree? Blizzards talent has all truly left.

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I expect these to be kind ofā€¦ safe. Balancing seems like a full-time nightmare, and now Iā€™m picturing a warcraft logs graph that is triple the length, and the hell thatā€™s going to be spec of a spec of class A is higher on the graph than spec of a spec of class B, and so on. Augmentation gave a glimpse into how even a mildly new design can upend things.

Believe me, I would love for some of these Hero talents to enable moments where I can feel like a Hero, or that just feel awesome; a super flashy spell (talking likeā€¦ Warlock summoning Sargeras and him popping up with his stupid sword and stabbing stuff level of flashy), or something like how Chaos Bolt or Pyroblast used to be when they felt good to hit. My biggest fear, at this point, is Hero talent choice boils down to which coat of passives paint that theorycrafting says is the best. I know Iā€™m insane for wishing that these will be something that will let you customize, and it not be at the cost of gimping yourself, but I can hope!

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I am too. Anything with the word ā€œheroā€ in it has to be epic.

Which games?

The game of TrustMeBro

Iā€™m actually curious to see what they come up with. Iā€™ve played most of the Western MMOs that approached any decent size or presence, so I wanna see what gets referred to here, lol.

Damn some negative people on these forums blizz never can win with some of you

Iā€™ve looked at all the ones that have been announced and Iā€™m looking forward to them becoming testable with the alpha/beta in a few months

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After taking some time to read and see whatā€™s the ā€œideaā€ for other classes, itā€™s pretty clear we have another Azerite Gear in our hands, we are too close to launch to see a major overhaul and we will maybe have something half decent around patch 11.2.5.

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Iā€™ve been saying this about D4 (and itā€™s itemization) since it came out, but this is very true of WoW as well. Good to see someone else making the same joke. :rofl:

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For whatever reason a lot of casual players cheer on bloat even though they canā€™t already play a spec at a minimum level.

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I donā€™t know about the hero/sub classes, but games like Guild Wars 2, Last Epoch and even Diablo 3 have much more streamlined ability and talent systems that donā€™t feel like a bloated mish-mash mess.

I think a simpler, more streamlined ability and talent system can be had by doing something in between D3 and Last Epoch. It would make player choice more engaging and be substantially easier to balance.

They did it in Legion. People hated it. Simple isnā€™t the answer, and neither is overly complex.

Excuse me, nuance and nondichotomous thinking is not allowed here.

Sorry! Sorry! I forgot! Logic isnā€™t allowed!

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If you are referring to my response, from what I remember, a lot of players actually really liked Legionā€™s class design and balance. The consensus seemed to be it was the best since MoP, when the talent rows were introduced.

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Then youā€™re remembering very inaccurately. Five ability buttons, and that trash heap of a ā€˜talentā€™ system did far more harm than good.