In light of the many concerns facing the WoW community at large I though it a good idea to open a thread for discussion concerning:
Server Overpopulation, Layering Exploits, Faction Imbalance (on PvP servers) even TBC Launch concerns *if they go that route.
NEW REALMS
Many players (even max lvl 60 geared players) I think would be interested in a hand full of FRESH Classic server launches. HOW should something like this be done? Some things I think that could be implemented with out much time or money investment from Bliz is to:
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Set a hard cap maximum for that server and do not âexpand itâ for popularity
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NEVER allow transfers. (ESPECIALLY never unregulated mass free transfers)
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Have a schedule for content release with specific dates (customize this for options; slow release (Naxx in 2 years) vs fast pace content release (Naxx in 1 year)) The more casual gamers with less time I think will appreciate this as an option.
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No Layering (if you must layer for the first 36 hours have max of 2 layers and exponential increase cool downs between layer hops)
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Set in Stone âthis server will not be going through the TBC portalâ vs âthis* server will be progressing into a TBC server (after Naxx Content release)â
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Faction specific que times for PvP server balance (avoid 99% servers assuming the âidealâ is no worse than 40/60 % split as âbalancedâ)
I could list more ideas but for the sake of simplicity Iâll stop there.
Many have a âlove hateâ relationship with Blizzard and even Wow in general but I do want to thank the developers for such an incredible game and for all the effort they put into making this a great flash back to the past experience. We are going through some âgrowing painsâ as a community and I appreciate that the higher ups in Activision are listening to the player base. The FRESH server launch idea is not the end all but it is a chance to offer the player base a bit of meat.
I think this will go a long way in showing empathy that mass server population transfers as a method of last resort may not have been the best solution to our âcrowded serverâ problem. Servers should grow organically with as little intervention from developers as possible; and I think that setting up solid rules BEFORE people invest time money effort blood sweat and tears into building an online home is the BEST way to establish long term synergy between Blizzard and their die hard player base.
Thank you for your consideration,
Fera
*Assuming the release of TBC
(We will have to deal with this problem anyway including âghost town serversâ if large populations leave Classic for TBC. Better to deal with this NOW while weâre fixing the server population concerns. Be Proactive and not Reactive)