Hello WoW Classic Community,
Classic WoW launched with layers 6 years ago as a “necessary evil” to deal with the initial launch rush in zones like Elwynn Forest and Durotar. Multiple times the developers stated they would be removing layers and that layers were meant to be temporary.
Layers have hurt the game long enough. It’s time to make good on the original promise of removing layers.
- Layers were always dseigned to be temporary “…as we go to phase two, of having all layers stable and having a single layer for each realm as the end state.” - Ion Hazzikostas
- Layers kill the Vanilla WoW community feeling. If you try to meet up with your friend in Stormwind…chances are he’s on another layer.
- Layers wreck the economy. Bots take advantage of the extra layers to camp herbs and mining nodes. A single layer with faster node spawns would have less botting, as the bots would be easily identified and reported. (and also killed on PvP servers
What should Blizzard do to remove layers and lessen their impact?
- Upgrade server architecture. A 15000 player server on architecture designed for 3000 players means we HAVE to have 3+ layers for the game to function. Except…the original player caps were created with 2004 server technology. It’s time to upgrade the hardware so layer caps can drastically increase
- Create Layering 2.0. “Other” servers have high playercounts, and solve layering through methods like “layering only the cities” so that the game world is packed, even with thousands of players.
Layering must go.
If you have additional ideas to facilitate the end of layering, please share them. And if you agree (or disagree) with the idea of removing layering, please comment in the thread with your ideas.
Your comment in this thread will add to the discussion to make layering a thing of the past. With your help, we can solve the layering problem once and for all.