Gonna open this topic back up.
BLUE POST QUOTE:
"For non-participation players may report you if they feel you may be /afk or not participating. When enough reports are received in a match you will usually receive a temporary debuff that encourages you to get into combat. If you do not, you are usually removed from the match.
Those reports may also trigger an investigation, but none of that is automated. A member or members of a specific team are tasked for these kinds of things and will look into the reports and your in-game behavior to determine if there is evidence of participation in the Battleground or not.
Some may report if you are not participating in the manner they feel you should, but that doesn’t necessarily do anything. As I said, the application of those penalties are not automated. They are based on your actions, and the data your actions provide.
With that said, it is important to keep in mind that a Battleground is a team event. You aren’t there solo, so to a degree, it is often necessary to work with your team. If you are going off by yourself to defend a lone tower, without the support of your team, and you never really encounter anyone else to defend against, well, that really isn’t participating."
There seems to be an apparent misunderstanding regarding offensive/defensive strategies related to AV. Banning those who are actually AFK is one thing; however, banning someone for playing the game is entirely different. Would Blizzard be justified in banning players for sitting on “AFK HILL” just outside the AV boss buildings?
Should players be allowed to back cap or act as deterrents in the Bunkers/ Towers if the need arises, or are they condemned to waste 10-45 min AV games with little gain in honor?
Sometimes it takes that Solo Player to win an AV match by back capping if the rest of the team is at AFK HILL. Maybe they’re mid-field harassing the enemy who is trying to back cap.
“Cap towers and graveyards.
This means staying there to defend until they are capped, which takes 4 minutes. For every tower under your faction’s control, the boss will have 1 Marshall or Warmaster in the room with him, a very tough elite. A tower or graveyard that is recapped (it belonged to the enemy faction and they turn the flag back) will not only have to be recaptured, but will also reset the 4-minute timer.” ~ Blizzard affiliated AV Guide
“Once these objectives have been completed, you can choose either to help defend captured resources, or move forward with the group on offense. It’s up to you. Try everything!” ~ Blizzard affiliated AV Guide
Ref.
WoW Classic: Warsong Gulch and Alterac Valley Now Live! (worldofwarcraft.com)