Confirmed - armor, resists values on pservers is wrong

If you arent talking about pugs, dont say pugs can do it in 15 seconds. Comparing Salad Bakers to a Pug is insulting to their ability and dedication.

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Literally never said pugs, you said pugs. Ability in what? Bringing an over abundance of warriors to abuse the fact bosses have severely low armor?

You literally suggested it’s possible to pug bosses in 15 seconds. I never brought it up, I said its impossible and called BS. You need to figure out what you say and what I say and get it god damn straight.

You know what they say about people who make assumptions and here you are talking about reading comprehension.

It’s mainly to get certain people on the forums who claim that “P-servers are 99% accurate and need to accept that” to realize they were wrong and need to stop.

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I remember back in 2008 I had a friend who played WoW on a private server. I brought up that I was playing the actual game and, after talking about it a bit, persuaded him to start paying for retail.

Within a few days he was addicted to retail, and his low enthusiasm towards WoW changed considerably. I’m not sure how different that server was that he played on, but he said the game was much less fun and everything from drop rates to spawn times had been modified. He enjoyed the actual game much more.

This is 80% of the classic forums community everybody. Jeeee zuz.

um… I’m thinking that the beta will include some public stress tests during the early summer, with classic releasing in august.

Really, if this isn’t good for people… then you really need to take a break, go for a walk, and ask yourself whats really going on and why are you so angry

I thought this was very well known. It actually helps alleviate some of my worries for endgame.

Just making the point, everyone seems giddy to bash on private servers, guess they can’t bash on them for that.

I’m impressed that I represent 80% of the community, am I an influencer now?

Blizzard doesn’t have access to the original code either. If they did we’d already have Classic right now.

Man wouldn’t it be weird if back in the early 2000s there were comprehensive guides and websites that broke down mobs to their identity within the code itself that people could use to rebuild Classic?

Damn. So weird.

Already calculated it out there. I don’t see how you can possibly argue that the 2 main private servers don’t have accurate armor values considering that post calculated it to within 100 armor.

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They do have the original code, they in fact have one up and running that they use as a reference, the issue for not using it is stability with new hardware. Along with security issues of the old client is why they are used the new engine and stripped it back to 1.12 settings.

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Gee, that sure isn’t what we were told before.

What about it isn’t stable on new hardware and how exactly is it that fixing security issues demanding using a brand new engine and adding things that weren’t in Classic before?

They said they had the code back when Classic was announced. They said they were having computers crash with new GPUs when they had it up and running in house. Botting issues, hacking issues, theres a bunch of security issues in the old engine and system.

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I’ll take the bait just for some fun discord.

Let’s just gloss over the fact a large majority of the forum users here didn’t play Vanilla, nor private servers, yet still want to talk down to the projects and passions that alerted Blizzard and urged them to pursue remastering their timeless content.

Having played with Esfand and Tips and Staysafe and even having had a beer with Staysafe irl (Portland, OR represent), they would all tell you that the original private servers and Nostalrius generated the platform to this return. Did you forget the “You think you do, but you don’t” that quickly? Blizzard has been far off the mark as of late. Classic assured them recoverable income and some legitimate hype to their premier franchise.

If you think private server players are going to suffer because a few spells miss and a couple dungeons take 20 minutes longer you’re still going to be sitting on the sidelines giving subjective opinion without having objective knowledge. And still ultimately asking for numerous changes and adjustments all alone sucking your thumb and holding your pillow shaped like a certain part of the male anatomy.

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It’s hilarious to imagine Classic launching without layers or dynamic spawns… I see dozens of 5-man parties camping Northshire for level 2 kobold spawns with the give-up-and-log-off rate roughly matching the rate of character creation.

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They do but they don’t want to just release that game because it has no battle.net integration, bad anti cheat, and security vulnerabilities.

They are using it as a reference client for the new game. Anytime something gets reported as bug they go to the client they have inhouse and test it.

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Of course anybody who watched the surprisingly technical Blizzcon presentation on the making of Classic that’s been on Youtube for half year now would know all of this, but it seems some can’t be bothered.

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They could fix all of that without adding sharding and other features that were not in Classic before.