Concerns about Classic Hardcore

I really like the rules of Classic Hardcore but I have 2 concerns:

  • We can start earning trophies for “String of Ears” at level 10. But 2 friends can level many alts to 10 to increase the stack count of each other’s mains. Leveling a character to 10 is easy and fast so they are “disposable”. What I think is more appropriate for the minimum level to be increased to at least 40. Once you reach that far, players won’t be engaging in Duel to the Death readily and very few people would want to loose a 40+ character just to increase someone else’s trophies. I think 40 is an important milestone in Classic because it’s then when you get your 1st mount.
  • Trading should be restricted to few levels below and above the character’s level. Otherwise high level characters will easily farm gear for low levels. Classic Hardcore should be about the journey from level 1 when you start with nothing and survive through all the difficulties. Later after release when there are characters from all levels chain trading should also be prevented. This way a character level 60 could trade it with 57 who could trade it with 54 and so on all the way down to the desired level. To prevent this an item, once traded, should have a cool down period during which further trading will not be possible. I think a cool down period of 1 week is good but would like to hear other opinions what this cool down period should be.
  • Similar restrictions should be applied to the amount of gold that can be traded between players. For example, depending on the character’s level, there should be maximum amount of gold that can be sent or received for a day or for a week. This should also limit the amount of RMT which shouldn’t have a place in Classic.

Thanks for the post Azelon. Let’s see if we can dig in with some answers:

We’ve actually already made a quick adjustment here and raised the minimum level to earn or grant stacks of String of Ears to level 19. This should be reflected in our next PTR build sometime next week. That’s a bit more of a time investment needed than 10, so we are hoping that deters some shenanigans. We’ll watch this closely and if it becomes something that’s majorly exploited, we can make more adjustments. We have a few more ideas for future iterations already.

Probably not going to be able to give a super satisfying answer here today, but we are hearing feedback about this and are considering some ideas around adding an opt-in option for no-trade or “self-found” gameplay in the future. There’s a few ways to potentially approach this but all of them are out of scope for our initial patch 1.14.4 launch and will need to come with a future Classic Era Hardcore update.

Regardless of what we do, we think player agency here is the most important thing and a no-trade mode is not something we are looking at enforcing for all players baseline, with no ability to opt-out of. Generally speaking, we’re uncomfortable with taking player agency away or restricting options unless we absolutely must.

As far as I am aware, the current tools and addons that the community utilizes to enforce these challenges will continue to be maintained and function, and that is still an option that is totally available to those who want to pursue additional challenges. We fully expect player communities to pop up around these opt-in restrictions as well which we are super excited to see.

Thanks again for the post!


I would like to speak on behalf of the RP community and the allowing of trade between characters… I like the idea behind within certain levels.

I say this because the RP community still likes to participate as a group. Helping each other builds the community, the community helps bring longevity to a server, makes a server unique. No-trades hurts the RP community interaction. Some of us are already planning to participate again… and believe me, RPing the life and usually fatality that ensues on an HC server are amazing, but part of that is rping as a community that can and will help each other out.


I am somewhat concerned about if/how the appeal process will work on the official realms. Seeing a griefer wipe an entire raid in Naxx just for the deaths to be nullified was kind of telling.

I get that its unfortunate that the group was griefed, but you take those kinds of risks in Hardcore. How easily the deaths were overturned was a huge red flag as far as the overarching player community is in hardcore.

“Cheesing” your way out of a death with bubblehearth or petrification flasks is a whole other can of worms, but my main concern is how easy the appeal process may be, and if influencers/creators will have as much influence as they do on the unofficial servers.

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I don’t think there is - nor should there be an appeal imo, if you die, you can either remain as a spirit or you can server-transfer to Era realms is what they’ve said previously.


Yeah, I just wonder if they’ll be swayed to implement some sort of review process. The influencers seem pretty ingrained in the whole concept of the official servers, and I wonder if they’ll eventually talk blizz into it in the future.