Class Tuning Incoming with Embers of Neltharion Patch

To address several points of overperformance and underperformance, we will deploy tuning and balance adjustments to many classes along with the Embers of Neltharion patch maintenance next week. We’re also deploying these changes to the Embers of Neltharion PTR today for testing.

Please note that these adjustments are being made to abilities as they have been designed/tuned in the Embers of Neltharion patch, and some may not apply to how spells are tuned in the live game (10.0.7). Some of the adjustments below are to the PTR tuning of tier items coming with the Aberrus, the Shadowed Crucible raid.

Demon Hunter


  • Demon’s Bite damage increased by 8%.
  • Demon Blades damage increased by 8%.
  • Felblade damage increased by 8%.
  • Chaos Strike/Annihilation Damage increased by 8%.
  • Serrated Glaive (Talent) debuff duration increased to 15 seconds, and now retains up to 30% additional duration when refreshed (was 10 seconds).
  • Fixed an issue that prevented Chaos Theory’s (Talent) bonus to crit chance from affecting off-hand hits of Chaos Strike/Annihilation.



  • All ability damage increased by 5%.


  • Aberrus, the Shadowed Crucible: 2-Set bonus now increases Lifebloom and Rejuvenation healing by 10% (was 12%).



  • Aberrus, the Shadowed Crucible: 4-Set bonus will now grant Essence Rush after 4 Empower spell casts (was 3).



  • Aberrus, the Shadowed Crucible: 4-Set bonus now reduces the cooldown of Wildfire Bomb by 1 second per 30 Focus spent (was 25 Focus) and Kill Command increases the damage of your Wildfire Bomb by 40% (was 75%).



  • Vault of the Incarnates 2-Set bonus Arcane Blast now provides 3% critical strike chance per Arcane Charge (was 5%).
  • Arcane Blast damage increased by 4%.
  • Arcane Missiles damage increased by 5%.
  • Developers’ notes: Heading into the Embers of Neltharion patch, Arcane’s 2-piece bonus from Vault of the Incarnates is performing better than intended.


  • Ignite damage reduced by 6%.

  • Developers’ notes: The most recent buffs to Fire were slightly more than intended. We are going to reduce the damage of Ignite to keep a relatively similar gain in ST while reducing the effectiveness of the buffs in AoE.



  • Tiger Palm damage increased by 15%.

  • Rising Sun Kick damage increased by 15%.

  • Blackout Kick damage increased by 8%.



  • Aberrus, the Shadowed Crucible: 2-Set bonus now increases the critical healing of Holy Shock by 60% (was 15%).

  • Light’s Hammer healing increased by 60%.

  • Holy Prism healing increased by 150%.

  • Holy Prism damage increased by 100%.


  • Aegis of Light (specialization passive) stamina bonus reduced to 30% (was 35%) and armor bonus reduced to 10% (was 15%).

  • Righteous Protector’s cooldown reduction is now 2 seconds (was 3 seconds).

  • Sentinel’s health increase per stack is now 1% (was 2%).


  • Fixed an issue that prevented Nightstalker’s damage bonus from applying in its intended circumstances.


  • All ability damage increased by 5%. These changes do not affect PvP Combat.

  • Mutilate damage increased by 5%. These changes do not affect PvP Combat.

  • Envenom damage increased by 5%. These changes do not affect PvP Combat.

  • Shiv damage increased by 20%. These changes do not affect PvP Combat.

  • Kingsbane damage increased by 12%. These changes do not affect PvP Combat.


  • Dispatch damage increased by 5%

  • Between the Eyes damage increased by 20%

  • Summarily Dispatched (Talent) now increases Dispatch damage by 6% per stack, to a maximum of 30% (was 5% per stack, max 25%).

  • Developers’ notes: While the buff will provide the correctly updated bonus, the tooltip for the base talent will be changed in a future update.


  • Shadowstrike damage increased by 10%.

  • Eviscerate damage increased by 6%.



  • Aberrus, the Shadowed Crucible: 2-Set bonus now grants 1 stack of Stormkeeper (was 2 stacks).

  • Developers’ notes: The tooltip for the 2-set bonus will be updated to reflect this change in a future update.

  • Aberrus, the Shadowed Crucible: 4-Set bonus now only grants 50% increased Maelstrom, down from 75%.


  • Aberrus, the Shadowed Crucible: 2-Set bonus Tidewaters healing increased by 30%.



  • Developers’ notes: Demonology received some powerful single-target additions to their talent tree in 10.0.7. We’re making these adjustments after observing that their throughput is a bit higher than what was originally intended and that these talents have overshadowed other talent choices. We’ll continue to monitor Demonology, along with Affliction and Destruction, and appreciate the community’s continued feedback.

  • Reign of Tyranny now increases the damage of Demonic Tyrant by 40% (was 50%).

  • Immutable Hatred now increases the damage of Legion Strike by 100% (was 120%). Does not affect PvP combat.



  • All ability damage increased by 4%. These changes do not affect PvP Combat.

  • Auto-attack damage increased by 12%. These changes do not affect PvP Combat.


  • All ability damage increased by 4%.

  • Auto-attack damage increased by 4%.


Still not undoing the damage you guys did to Guardian (esp. the talent tree) in 10.0.5, I see. What a shame.


Still gonna roll with that horrible enhancement set bonuses huh.

RIP Elementalist Enhance.

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Happy to see the changes to:


All were needed and in the right direction.

Haven’t tested to buffs to Mage, but I hope they are in line with these. All 3 specs need love.

Sad to see BM not addressed. I rather had seen something to balance the AoE v. ST damage war going on that earned them 4 weeks of nerfs back to back.


Glad you “reworked” spriest to make mobility worse by removing instant procs, make all aoe reliant on vampiric touch by removing mind sear, ,and making us use shadow crash or manual dotting for dot upkeep. What a terrible effort from the devs for a “rework”. Oh also nerfing ve utility and not fixing silence being a dps loss . Good grief.


Vengeance getting mentioned in patch notes challenge: impossible


Rune of Power hasn’t been removed and replaced with an aura buff to all damage.
No self healing to make it playable in the open world



Fury buffs are appreciated, but there is good feedback about the tier bonus found here: Fury warrior tier after April 4th, 2023 update feedback

Additionally the entire bloodthirst/annihilator based section of the tree is vastly underperforming compared to Raging Blow (10-12% behind). We’ve been spamming Raging Blow since Sepulcher can we get some adjustments to the tier set and bad talents to increase our options?

When a build is 10% or more behind the meta build it’s a really difficult position to justify playing it even if you enjoy it more. This is not asking to buff the spec further, it’s asking for more of our talents to actually be competitive options.

But why? It was already nerfed very recently.


… Why is there such a huge disconnect with Hpal and having quality > quantity???

We have an abundance of terrible/weak healing spells, and buffing things by 100%+ should be a clear indicator there’s a huge underlining problem…


Honestly this is not enough without a 45% dps reduction to BM hunter who is way too OP.

Disappointed not to see any BM changes. It was strong in Vault after the initial bow changes/tuning, but unless you guys have some numbers we don’t, it is not looking solid in Aberrus. Frankly, it needs propping up thanks to the wonderful design of “if you want to do remotely competitive ST, you need to drop all ability to AOE”.

At least MM is looking okay. SV is melee so it might as well not exist unless it’s beyond broken.


R.I.P Survival…


This can’t be it right?


WW buffs are too minor.


As it stands I quite honestly am not going to hyper focus on get the 4-piece and will lean towards higher ilvl for this very reason. There is no incentive save for some marginal increase when using BT which is barely minimal as of live.

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Hey guys remember when Elemental was top tier DPS and needed some nerfs? Nope, me either.


Ignorant comments like these are the reason the spec has been beaten to death in the last 4 weeks.



Finally, some quality buffs.


Sure, why not, but I would also add:


  • Ice Lance damage increased by 20%
  • Frostbolt damage decreased by 20%
    • This is to ensure that the rotation actually uses FoF Ice Lance instead of this weird no FoF IL build that’s currently happening


  • I would consider doing rework on tree over simple number buffs. A problem you’re going to run into with Arcane is that, as a spec that loses damage with high Haste due to mana issue (unlikely any other DPS spec in the game), Arcane scales poorly with the game. Mastery is also weak to compensate, and Prodigious Savant isn’t very strong at this time, especially for Arcane Barrage.