Class Tuning Incoming -- November 22

We’re preparing a tuning pass that focuses on high target count situations, based on data gathered from the Dragonflight Beta.

We’re adding reduced-damage-beyond-5/8-targets to a number of AOE spells, reducing the damage of a few spells, and increasing the damage of others with the intent of improving balance across specs in this damage profile.

We’ll be hotfixing these changes into the Beta very soon, and we’ll then apply them to the live game with scheduled weekly maintenance, which is Tuesday, November 22 in this region.

Death Knight

  • Unholy
    • Epidemic now deals reduced damage beyond 8 targets.
    • Bursting Sores damage reduced by 10%.

Demon Hunter

  • Immolation Aura now deals reduced damage beyond 8 targets.
  • Havoc
    • Fel Rush now deals reduced damage beyond 5 targets.


  • Feral
    • Tear Open Wounds now deals reduced damage beyond 5 targets.


  • Marksmanship
    • All damage dealt increased by 10%.
  • Survival
    • All damage dealt increased by 5%.


  • Frost
    • Frozen Orb damage reduced by 15%.
    • Blizzard now deals reduced damage beyond 8 targets.
  • Fire
    • Ignite damage reduced by 12%.
    • Master of Flame now increases Ignite’s damage by 15% (was 18%).


  • Resonant Fists now deals reduced damage beyond 5 targets.


  • Shadow
    • Mind Sear now deals reduced damage beyond 5 targets.
    • Psychic Link now causes Mind Blast, Mind Flay, and Mind Spike to deal 30%/60% of their damage to all other targets affected by your Vampiric Touch within 40 yards (was 15%/30%).


  • Assassination
    • Indiscriminate Carnage cooldown reduced to 45 seconds (was 60 seconds).
  • Subtlety
    • Shuriken Storm damage increased by 10%.
    • Shadowstrike damage increased by 10%.
    • Black Powder damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Shadow Blades cooldown reduced to 2 minutes (was 3 minutes).
    • Fixed an issue that prevented Secret Technique’s built-in cooldown reduction from benefitting from Echoing Reprimand’s Animacharged combo points.
  • Outlaw
    • Fatal Flourish chance to restore Energy reduced to 60% (was 65%)


  • Enhancement
    • All damage dealt increased by 5%.


  • Affliction
    • Malefic Affliction now causes your active Unstable Affliction to deal 8/13% additional damage (was 5/10%), up to 24/39% (was 15/30%), for the rest of its duration.
    • Dread Touch now causes your target to take 30% (was 20%) additional damage from your damage over time effects for 6 seconds.
    • Doom Blossom damage increased by 15%.
  • Destruction
    • Rain of Fire damage increased by 15%.
  • Demonology
    • Dreadbite now deals reduced damage beyond 5 targets.


  • Arms
    • Executioner’s Precision now grants 35% increased damage per stack to Mortal Strike (was 30%).
    • Bloodsurge now triggers 10% of the time (was 7%).
    • Bladestorm Damage increased to 60% (was 50%).
  • Fury
    • Odyn’s Fury now deals reduced damage beyond 8 targets.

Does this still cleave off of critters? :dracthyr_nervous_animated:


Oh boy this is gonna go over well.


You actually think FROST needs a nerf with the state it’s in already? WTF is this???


I’ll accept the Feral nerf, but can we help Brewmasters w/ magic damage please?
K thnx bai!


Gotta love that Dh butchering. Also LOL band-aid fix 5% enh shamans…nowhere near good enough. They are a literal garbage bin tier spec now after 25% nerf.


Hey some buffs for me.

Not too shabby.


Thanks for Sub Rogue buffs.

You are the best. You all at BlizZard deserve a cake party.

:surfing_woman: :surfing_man:


They got a 10% buff on tues, and another 5% with this, so they’re only down 10% now.


Uhhh resto shaman buffs when?

Do blues listen?

1 Like

Unexpected little buff :+1:


Yall ever going to pass a prot paladin tuning note? Wog is mid as hell with these health changes.

1 Like

No, but when have they ever.

1 Like

I forgot all about that. As a former enh shaman main. This made me laugh and cry at same time


Very dissapointing. Target caps are a trash idea that was a part of a trashcan of an xpansion known as shadowlands and should be left in shadowlands.

Instead of uncapping more abilities you continuelly cap few abilties left in the game that are uncapped.

The reason m+ was so fun and popular is cuz big pulls with big aoe is fun. GG blizz. always coming up with problems that did not exist.

literally every pull in every dungeon is 8+ mobs and most abilities are capped at 5.


They really don’t want people playing Shadow this expansion, huh?


Looks good. It’s important for the classes to be as balanced as possible.

I expect we’ll see additional tuning passes once Dragonflight launches and players start running max level content.

Are you serious right neow


If they let people deal damage to big packs, those dang dungeoneers might finish their dungeon in 18 minutes instead of 34 minutes, and that’s bad. The dungeons are meant to be savored like an expensive wine. You aren’t meant to be clapping NPCs for loot, you’re going through a paced and curated sensual experience.