Class Tuning Incoming – December 17

We regularly make class balance adjustments based on gameplay data and feedback from players on class performance. The following changes to classes that are over- and under-performing in various areas will arrive alongside the 11.0.7 patch (December 17 in this region):

Classes

  • Death Knight
    • Unholy
      • Apocalypse ghoul damage increased by 30%.
      • Rotten Touch now increases the damage of your Scourge Strike against the target by 60% (was 50%).
      • Death Coil damage increased by 8%.
      • Scourge Strike, Clawing Shadows and Vampiric Strike damage increased by 10%.
  • Demon Hunter
    • Felblade damage increased by 10%.
    • The Hunt initial damage increased by 10%.
    • Havoc
      • Chaos Strike/Annihilation damage increased by 10%.
      • Demon’s Bite/Demon Blades damage increased by 10%.
  • Evoker
    • Devastation
      • All damage increased by 4%. Does not apply to PvP combat.
      • Pyre damage increased by 20%.
  • Hunter
    • Beast Mastery
      • Dark Ranger: Bleak Powder damage increased by 40%
    • Marksmanship
      • Trick Shots damage percentage increased to 75% (was 65%).
      • Razor Fragments AOE damage percentage increased to 35% (was 25%).
      • Dark Ranger: Black Arrow damage increased by 15%.
      • Dark Ranger: Shadow Surge damage increased by 25%.
      • Dark Ranger: Bleak Powder damage increased by 65%.
  • Paladin
    • Holy
      • Veneration now transfers 225% of damage done into healing (was 200%).
      • Saved by the Light absorb amount increased by 15%. Does not affect PvP combat.
      • Consecrate damage increased by 30%.
      • Lightsmith: Tempered in Battle no longer activates while the paladin is within crowd control.
        • Tempered in Battle no longer activates if its target is in Cyclone, Detainment Imprison, or Diamond Ice Freezing Trap.
  • Priest
    • Holy
      • Flash Heal healing increased by 15%.
      • Holy Fire damage increased by 15%.
  • Shaman
    • Restoration
      • Totemic: Surging Totem mana cost reduced by 25%.
  • Warlock
    • Affliction
      • Haunt damage increased by 75%. Not applied to PvP combat.
      • Focused Malignancy now causes Malefic Rapture to deal 25% increased damage to targets suffering from Unstable Affliction (was 15%). Not applied to PvP combat.
      • Oblivion damage increased 25%.
      • Xavius’ Gambit now increases the damage of Unstable Affliction by 20% (was 15%).
      • Perpetual Unstability damage increased by 25%.
      • Siphon Life now increases Corruption damage by 30% (was 20%).

Player versus Player

  • Death Knight
    • Blood
      • Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
      • Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
    • Frost
      • Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
      • Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
  • Druid
    • Balance
      • Elune’s Chosen: Lunar Calling is now 80% effective in PvP combat (was 62%).
    • Restoration
      • All healing increased by 5% in PvP combat.
  • Evoker
    • Augmentation
      • Deep Breath damage reduced by 15%.
      • Molten Embers increases damage taken from Black spells by up to 20% (was 40%) in PvP combat
  • Mage
    • Sunfury: Burden of Power now increases the damage of your next Pyroblast or Arcane Blast by 40% in PvP combat (was 20%).
  • Monk
    • Mistweaver
      • Conduit of the Celestials: Celestial Conduit healing increased by 50% in PvP combat.
    • Windwalker
      • Fists of Fury damage increased by 50% in PvP combat.
      • Blackout Kick damage reduced by 15% in PvP combat.
      • Touch of Karma now absorbs up to 50% of maximum health in PvP combat (was 80%).
      • Shado-Pan: Flurry Strike shadow damage from Wisdom of the Wall increased by 30% in PvP combat.
  • Priest
    • Discipline
      • Voidweaver: Inner Quietus increases Power Word: Shield’s absorption by 40% in PvP combat (was 20%).
  • Shaman
    • Elemental
      • Stormbringer: Tempest damage increased by 15% in PvP combat.
    • Restoration
      • Riptide healing increased by 15% in PvP Combat**.**
      • Healing Surge healing increased by 20% in PvP combat.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 20% in PvP combat.
      • Immolate damage over time increased by 20% in PvP combat.
      • Hellcaller: Wither damage over time reduced by 25% in PvP combat.
  • Warrior
    • Arms
      • Rend damage increased by 15% in PvP combat.
      • Overpower damage increased by 20% in PvP combat.
    • Fury
      • Mountain Thane: Strength of the Mountain now increases the damage of Rampage and Bloodthirst by 45% in PvP combat (was 30%).

Because the changes above will be implemented at the same time as the 11.0.7 patch, they will appear in the final 11.0.7 patch notes.

21 Likes

cool stuff

4 Likes

Holy priest is fixed!

18 Likes

Poor brews. I don’t play one, but from what I hear, they could use some love.

41 Likes

Yes, flash heal buffs will solve the burst aoe problems.

For sure.

13 Likes

He wasnt serious…

3 Likes

They’ve probably got a holy priest rework in their back pocket for 11.1.

I look through the current talent tree and say to myself “I don’t want any of this crap!”

5 Likes

More Holy Priest buffs!

Look how pleased he is!

16 Likes

If Robert Loggia was a goblin

8 Likes

Every time I see class tuning, I look for guardian druid and never see it. Keep hoping you’ll fix the obnoxious bug(reintroduced from forever again by nerfing our melee range) where mobs try and orbit us. Makes tanking some mobs especially obnoxious, looking at you dragons in grim batol.

5 Likes

Probably still not going to compete with AC saving infinite global cooldowns.

6 Likes

For the love of everything, do something for brewmaster!

They aren’t doing too good mentally atm, I fear for their safety

21 Likes

Perpetual Unstability, Siphon Life, and Oblivion. Did y’all just intentionally pick the worst talents on the tree, or was there a dart board involved?

11 Likes

Thanks Kaivax.

So Rogues are indeed the balancing fulcrum for the rest of the classes of the game.

Indeed, that is good news and bad news aka no changes. But top priority is fix the bugs with the Rogue class and some strange talents in the Rogue general tree.

Thank you.

:surfing_man: :surfing_woman:

9 Likes

Thank you, recently picked up resto shaman and was crying internally with how much our primary totem costs to cast.

2 Likes

Buff Death Kn- wait

5 Likes

That’s basically who Fathergreen is. Modeled on Father Ted except he’s a Goblin. With a Jersey accent.

3 Likes

Wooo. :dracthyr_yay_animated: Been loving pikachu warrior in pvp.

2 Likes

I read the whole thing and all I came away with is “Eat D Monks”

12 Likes

Looks like im going afflic!

2 Likes