Devastation Evoker Tuning (12/17 - 11.0.7)

Can we collect our thoughts on this? Overall, I’m happy with this as a bandaid fix in the right direction.

I’d still very much love it if we also received Defy Fate baseline (or Blistering Scales for added tank utility).

I’m assuming this is only a buffer to the eventual changes to Flameshaper.

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One can only hope. Would be nice to have another Hero Tree Option for our dps,
They finally acknowledged that we have AOE problem. We will see what the future holds.
Fingers crossed!!!

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The changes are good of course, but they are nowhere near enough, and they also don’t solve any of the bigger problems we have. But for a simple buff it’s a good thing.

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I will repeat myself from general forum:

I am tempering my expectations regarding the upcoming changes. It seems that as Devastation Evokers, we may remain in a less-than-optimal state until Patch 12.

Currently, we are limited to one viable Hero talent tree, as the alternative remains largely unplayable. Blizzard appears to be focused on incremental buffs to the flawed Flameshaper tree, with minor 2%-5% increases to overall damage each patch via TWW. These changes do little to address the fundamental issues with the specialization.

At this point, re-rolling to another class might be a more enjoyable and viable option. Frankly, it’s hard not to speculate that this could be part of a broader strategy—perhaps a subtle effort to encourage re-rolling, which in turn bolsters subscription metrics for stakeholders.

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Devastation has been only slightly behind the average in raid when performing at the highest levels, the buff is mostly to smooth out the gap.

The pyre buff is just icing as a nice buff to our AoE which is a greater and greater percentage of our damage as target counts go up.

Maybe Flameshaper might kick off next tier, a lot would depend on the tier set and if they tweak some of the hero talents but I won’t complain about flat buffs across the board.

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I am happy to see that Pyre is actually going to do some good damage. But they need to look at Devastation Hero Talents. Scalecommander seems great in all honesty, Mark them and unleash damage as well as allies can contribute. But Flameshaper needs to be looked at. It feels clunky and I get that it is suppose to be focusing on Red Dragon Magic dot/rupture burst damage, however it boggles my mind that Fire Storm does not contribute Engulf or Enkindle causing it to essentially be a dead spell.

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I’m kind of hoping this will allow dev evokers to take Volatility now. I miss that talent because of the massive amounts of CDR it gave. Mass disintegrate will likely still be the play though.

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I was already taking it.

It’s great

Guys, we’re stuck until patch 11.2 or 11.3, maybe even until 12. I’m not keeping my hopes high since the patch 11.1 class tuning notes didn’t show any meaningful changes. It feels like Blizzard’s developers are on some strong substance or braindead at this point. Augmentation is actually becoming even stronger after the so-called “nerf.” I’m pretty sure it’s going to outshine Devastation even more in the next patch.

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I think the 2/4pc tier bonuses might be sleeper OP. My hope is the 3 shattering stars proc from the 2pc bonus will actually be 6 when combined with the Eternity’s Span talent.

Also, I wouldn’t be so quick to dismiss the devastation updates. The new talent Azure Celerity is effectively making Disintigrate tick 20% faster (which results in the 1 extra tick mentioned in its description). You can think of it like a copy of the Natural Convergence talent. There are some critical talents that directly interacts with Disintegrate ticks:

  1. Causality for further increased cooldown reduction on empowered spells
  2. Charged Blast accumulates charges faster
  3. Blue Iridescence gets more power out of the charges
  4. Scintillation to cast eternity surge procs more often (which also leans into the eternity surge change of casting on everything in a 25 yrd radius around your character instead of 12 yrd around the enemy)

While these interactions isn’t going to be gamebreaking by any means, but I don’t think they should be disregarded either. On the surface it appears to be bland and boring changes, but under the hood there is a ton of stuff going on.

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