To me the goal of graphical improvements should be making the game look better in a manner in which you don’t even notice. They should be subtle and blend in. To that end Blizzard has done mostly an incredible job. When I played Classic it looked and felt like Vanilla. The subtle shadow differences only made the game look a little crisper. The extra foliage didn’t bother me. They didn’t use new textures or anything; it was simply more of what already existed. And from an rp perspective I imagined the grass had grown in a dozen years of no one travelling over the terrain. However, there was one area that failed to meet the aforementioned criteria. That would be: the water effects.
Vanilla water had a distinct look and feel. The water moved and rippled. It had motion and life. When you stood on the shore and hear the sound of the tide it made sense as you see the water moving. This really became apparent in the Classic demo as I was on the Ratchet docks and toggling between the original water and the new water. Besides the fact I don’t like the look of the boring, lifeless, stagnant new water…listening to the movement and yet seeing no movement had a jarring effect. Besides that, the water simply doesn’t fit in with the rest of the Vanilla look and feel. It’s not a subtle change. It doesnt’ blend in with the rest of the surroundings. It stands out. It’s obvious when you look at a screenshot, or video or stream that you’re not looking at Vanilla when you see that water. That goes against what I consider should be the guiding goal in graphical fidelity.
So besides the subjective view that the updated water doesn’t look good, sound good, feel good or match the graphics around it. And the objective view that it’s not an authentic recreation of the Vanilla world. There’s also the fact that the new effects give an advantage. You’re able to see things beneath the surface that you can’t see with the old effects. Just some quick screenshots I took from the demo…
Gee, I wonder what’s under the water: https://i.imgur.com/bOMRpVh.jpg
Oh, there’s actually a sunken ship: https://i.imgur.com/CsjvhqU.jpg
Anyone seen my voidwalker?: https://i.imgur.com/eXeIcmT.jpg
Nevermind. Found him: https://i.imgur.com/vdHna19.jpg
And those are just two quick examples. The implications for questing and pvp are obvious. So for all of these reasons I think it would be best if Blizzard only allowed the original water effects. They’re iconic. They’re immersive. They capture the look and feel of Vanilla. The new effects don’t mesh with the world around them. The change stands out, rather than blends in. And they give gameplay advantages. So I’m hoping the devs come to the same conclusions I have.
Edit - Thanks to Galdor for showing me how to include links.