Blizzard has done the unthinkable - unite the player base

They have.

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the ilvl also massively increased where 10 man normal toc gear was better than 25m normals and hardmodes from ulduar

DPS in tbc started at around 1k and ended around 2-3k. Wrath started around 6-7k dps and ended at 12k with 0% buff

And the zone buff was there way of progressively nerfing the raids because that made people feel bad. Instead of nerfing the boss they’d make you more and more powerful so people didn’t feel like they beat a nerfed boss

Its not a bad idea it will result in icc being harder, improves the replayability of ulduar a bit, and it will help balance out dps, healer, and tank performances IF DONE RIGHT.

Also i have cleared swp, so your assumptions are wrong.

Now, i did not ask for this change, nor am i overly thrilled about it. But if it is done right (i know big if) it can be good for the game.

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This was one thing that could have been done slightly better. Instead of making the buff mandatory added it as an option(like normal/heroic) then given achievements and rewards for people who killed it without the buff.

Keeping ulduar gear relevant longer is a good goal, ToC was a garbage raid and the idea of being able to do ulduar along side it to gear for ICC is great.

But yeah doing it right is a big if and just nerfing ToC gear is not right.

Buff isn’t mandatory

I know; they would absolutely need to tune ICC / Trial / RS.

This is why you can rest knowing they will not item squish.

It was a zone buff just for being in the instance… so yes you could just not do ICC.

Very poorly and incompetently reasoned.

You can turn it off at an NPC, always have been able to

And if they’d added achieves, rewards etc… like i said for doing so people might have actually done that.

So are you making the argument that 10m “new” content shouldn’t surpass the 25m “old” content? Because Ulduar does this to Naxx gear. Naxx 25 bosses drop 213 gear whereas Uld 10 drops 219. So should we squish Ulduar’s gear then to compensate? Slippery slope indeed. I prefer not to take the first step.

So the solution is to make it harder for those people at the expense of giving Blizzard the keys to do pretty much whatever change they see fit to do? No thank you. Leave the balance and therefore the gear alone please.

overall ilvl massively increased because there were entire tiers of difficulty added to the mix even still saying that 10m totc gear(232 ilvl) outclassed 25m ulduar gear for the few hardmode bosses that existed(239) is just flat out false…

so for the sake of arguement here lets compare things ilvl wise to see just how much gear actually inflated without the presence of increased tiers of difficulty shall we?

10m naxx - 200 25m naxx 213.
10m ulduar - 213 25m ulduar - 226
10m totc -232 25m totc -245

ok so between naxx and uldaur we see an increase of 13 ilvls in each version of the raid from tier to tier which was fine right, the increase over to toc tho is 19, which boils down to only 6 ilvls higher then previously seen this is hardly a massive increase which tbh was actually probably a healthy thing to do because it meant that people doing 10m weren’t stuck with the previous tiers item lvls and actually able to advance more smoothly.

the “problem” comes in with heroic totc and icc, where you would effectively only be adding 2 tiers of difficulty per raid previously you’re now adding 4 for a total of 8 on the rest of the expansion then you need to account for these tiers in both increased rewards and player power otherwise the existence of those tiers of difficulty can not be justified.

now using your model of dps at the start of tbc and end(1-2/3k) comparative to the start and end of wrath(6/7-12k with 0% icc buff) i must ask was this really a problem…the scaling from start to finish looks very similar despite wrath having several extra tiers of difficulty and player progression then tbc did

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It sure as hell isn’t and feeling powerful is one of the best feeling after a long journey of gearing and clearing raids.

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Welcome to mob scaling in retail where everything scales with your level so the mobs you were fighting at the start the expansion are the same as they were after you gained 10 levels!!!

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LOL it was worse than that. Gear didn’t scale well, so you actually got weaker the higher level you got.

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10m Normal ToC gear is not higher ilvl than ulduar 25 HM gear. 25 HM gear is 239, 10N ToC is 232.

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And this is the design team bringing you changes to wrath, yay…

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Actually the item level change was suggested by the original developer behind item tuning in original WotLK.

Then he totally should have suggested that…for Wrath Season of Mastery.

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