Blizzard has done the unthinkable - unite the player base

I dunno I just find it funny seeing so much “reeeeeee new retail devs POOPY old devs would NEVER make changes” when the change was from not just some random old dev, but the one that was specifically in charge of itemization.

And is he also proposing the required raid tuning adjusted to go along with it?

Doesn’t matter who suggested it, doesn’t make it a good idea.

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kinda funny what happens when the old devs former boss isn’t around to tell them to sit down and shut up isn’t it?

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INSTANT goal post moving. I was just pointing out the irony I’m not here for a debate.

A dev who made a bad decision once making another bad decision isn’t irony, it’s a pattern.

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It’s more like he made the bad decision in the past and wanted to “fix” it this time around. It’s kind similar to the whole original Star Wars trilogy thing where George Lucas went back and made all those changes to the original movie.

If they are squishing iLevel, odds are Cataclysm won’t be released.
May be going to expand on LK when ICC is stripped bare?

I don’t think so, they didn’t say anything about squishing ICC item level.

I don’t think ilvl bloat or ulduar gear being made largely irrelevant by ToC are good things, but arbitrarily nerfing ilvl is not a solution. Because those initial decisions about ilvl were not in a vacuum, every single ToC and ICC raid is tuned based on the ilvl as it was.

And yeah most of those changes Lucas made were bad, this isn’t as bad as greedo shooting first I’ll give you that.

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It’s the equivalent of george lucas adding cgi to star wars og trilogy because it will improve the film. The equivalent of Spielberg changing the guns for talky Walky. It is the authors newly imagined idea comming in conflict with it’s original vision and that of the public who consumed it. It’s the re-appropriation of media which the public imaginaire appropriated for itself (and rightly so). Moreover, I fail to see how it’s not the design team who has to implement the change, therefore his statement is still valid, and once again, yours is weak. Your entire post is about trying to explain why the changes are good because the original developer (Blizzard entertainment being the original developer) decided they didn’t like the item tuning and thought they knew better then the people who played and enjoyed the game over 10 years ago.

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I don’t really care one way or the other now. I just always wince when I hear item level squishing as I used to do a lot of Timewalking on retail and stuff like this would affect that a lot.

Actually, thinking about it more. I think this is a problem with their release schedule. Do we know the content phases and timelines for the WotLK raids? Maybe their intention is to release ToGC somewhat close to Ulduar as an auxiliary raid similar to the 10-mans like Zul’Gurub and Zul’Aman because ToGC is so short/small.

i can’t speak of the timeline for wrath classic but originally yes this was actually THE issue with the release timing of totc ulduar originally barely got more then a 3 month run, which had a profoundly negative impact on it, and really the rest of the epxansion it made both totc and icc feel like they were out entirely too long, made people feel like they never got time to properly enjoy the fruits of their labors in ulduar etc

An easy solution to keep ulduar relevant longer without having to touch ilvl’s would be to simply release ToC later. They could even release the dailies and the dungeon and just hold the raid.

That would be more inline with ToC being a pure catch up raid for ICC. Imagine if ToC only released a month or so before ICC.

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But then that’s ToC as a content patch on its own, which is pretty bare considering the raid takes less time than even a ZA/ZG run. They could accelerate the launch of ICC, but then people might not have the gear from ToC to do ICC.

How much drama can be stirred by changing 60 str to 56 in an item from a 15 years old game.

Not sure and doubt we will find out in Wrath.

Hmm… the ToC dailies and dungeon are a ton of content on their own.

The raid itself, in terms of raids was always pretty meh. One thing about their reasoning that’s right is that most people don’t want that as their primary raid for months. But simply delaying the raid fixes that problem.

You don’t understand bro, that 4 STR finally made Warrior viable…