Benthic gear is too OP for Mythic Raiding

Purely your opinion on what is fun. Some people hate raiding and love solo play. You don’t get to decide what others do for fun in the game.

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Then dont do it and get your mythic raid boots then.

No one said you had to be a bis no-lifer.

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I’m not trying to, I’m trying to separate the impact “what others consider fun” and “what I consider fun.”

No BIS means I’m missing out on potential performance. Missing out on potential performance is negating the entire reason I play: to flex. “Then just accept it and do what you have to do, no matter what it is, to achieve that goal!” Nope. I’m going to complain instead since it used to not work this way.

No, they didn’t. They nerfed the passive yellow card effect, and massively buffed the red card procs. End result being approximately a wash, but shifting more power to the proc effect. It wasn’t changed because “muh raiders,” raiders didn’t use this trinket because mythic BOD/crucible trinkets were much, much better.

Guaranteed Blizz will hit Benthic gear with a huge nerf before Mythic opens next week because the current devs have no clue what they are doing and can’t see things until it hits them in the face how bad their design is.

Probably because the devs were busy rebuilding the game’s core azerite system after the one they made over the last two years had to be sh@$-canned.

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Right on!

Farming mana pearls is horribly boring lol.

You get your bis yet or you planning to double down on the nerf coming?

Really? Because that’s the -exact opposite- INformation I got from the “Why did you nerf the punch cards” thread that came out yesterday when the nerf hit.

When we mentioned that this trinket was never even indicated it was getting a change at all. A buncha people decided to wander into the thread, and tell us all we apparently weren’t looking for information in the right places, that the trinket was simming higher than Mythic Raid trinkets, and that it was already well known they were going to nerf it (In said circles of people simming)

Now your coming in here, and telling me, that is false? So which is it?

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Not trying to nerf or remove gear obtained outside of raiding? Great!

We have no quarrel. Each person can decide on the content they want to enjoy.

I’m doing the big easy mana pearl quests and hoping they’re nerfing it. Otherwise, most people in my raid already have their 425 pieces because they are more committed than I am to doing whatever is necessary.

Yep. Example of what I want: Benthic gear is either disabled in raid, or they go to stat templates for raids. Stat templates weren’t a bad idea for pvp. Their utilization of them is what made them suck. They never tuned things properly and there were still blatantly OP combos/classes.

Yeah i burned 80 pearls to get the upgraded boots on my rogue. If it pans out then i will level it up. I am in the wait and see group. Doesnt bother me either way tho.

Azerite or talents could play a role, so true that’s not the best comparison on my part.

I just ran a sim of myself with the Benthic pieces swapped out for the pieces my buddy has in those slots, compared to a sim of myself wearing the benthic gear, to remove variables and the difference is 1.5k - keep in mind that my Benthic gear is 400, 405 and 415 whereas the pieces I swapped them out for are 410, 415 and 420.

I can’t tell you what anyone else is saying, I can only confirm what I saw on the cards in the game, and what the blue poster said.

Basically, the yellow cards I saw had lost about half their passive stat value, and my red card’s haste proc was up to 1200 haste compared to the… 300ish? it had been when I first got the trinket.

So you do want to nerf Benthic gear after all. I would say that Blizzard should review Benthic gear performance in Mechigon and Eternal Palace. If it turns out too OP, then it should be tuned. Actually this should be done with any gear.

Alright, well that seems a bit more in line, a 3k dps spike is alot more than the small percentages people were saying they were outsimming raid gear with. Especially if you factor in there’s probably some variance in each dps run. 1.5k seems more in line, especially if there’s a 500-600 dps variance between runs, based on proccs, crit chances, ect. I don’t think it’s much of a stretch if people are pulling over greater than 25k dps that there’s probably a few hundred points of variance between checks.

I still have the dumb optimization red card, cause I can’t get anything else… Zzzz…

That’s a fair exchange then, but not what I was told yesterday when we were trying to find answers why our items were nerfed without warning.

I want benthic gear to benefit the content it comes from and literally nothing else, so I don’t have to participate in that content and I want that choice to have no impact on me or my goals.

My goals have nothing to do with overworld. I don’t care about taking out overworld rares faster. I don’t care about completing WQs faster. I don’t care about overworld at all. Why should I have to do overworld because I want to raid as effectively as possible?

“It should be tuned!” Is dumb. Blizzard tunes things MAYBE once… if at all… most times they don’t balance jack and they leave it in shambles because they just don’t care. They will do the same with benthic.

The way simcraft works is it runs hundreds of simulations and then averages them, in order to smooth out those smaller variances between runs.

1.5k is definitely less nuts than 3k, but imo it’s still a significant dps gain for pieces that are somewhat significantly lower ilvl - and I’m not sold on the “ilvl is king” mentality as a blanket mandate, but this is an unusually large disparity.

I haven’t stepped foot in Naj or Mech since Day 2 because I’m tired of these crappy devs and their hair-brained schemes which seem driven by a desire to throw loot at people in the hope they won’t unsub.

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