Benthic gear is too OP for Mythic Raiding

“Math isn’t real.”

And bosses. My boots are BIS on everything in EP. Effort spent getting them: about 3-4 combined hours in Nazjatar over the course of a week. So that’s one more slot I can disregard with regards to getting upgrades from the raid. Along with rings (operation mechagon or mythic plus), pants and belt (crafting), gloves and bracers (benthic), at least two of my 3 azerite pieces (mythic plus), one of my trinkets (BOD drop still among the strongest). Basically what “upgrades” I can look forward to out of the entire raid are: 1 azerite piece, 1 trinket, a cape, and a weapon (which would actually be worse than a 10-chest Getikku.)

Why am I raiding again?

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Cause you are addicted?

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Zero-effort contrarian it is, then. Understood.

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And where does cause SIM said so come into play?

Genuinely don’t know how I’m supposed to prove anything to somewhone who doesn’t accept math and simulations based off the numbers in WoW’s own client to be evidence.

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Pretty sure its an easy hotfix and they rolled it out with heroic yesterday so its part of the race now.

Obviously blizzard doesnt see it the same.

GJ SIM. Really came thru on this one.

Ok now I’m back to being confused about what you’re even arguing, are you saying Blizzard hotfixed the Benthic bonuses yesterday?

Or are you saying that if Blizzard doesn’t nerf something on day 1 of a raid, that means they’re never going to (blatantly false, they nerf stuff post-release all the time, they nerfed what was my main’s best Azerite trait like 2 weeks into BoD for one example)

SIM is human made and maintained. User errors happen all the time.

Kind of curious why this application is infallible?

Sims are nice and all if you want to see the extremes on what is possible, but usually sim’s don’t counter in anything but raw numbers. No human error, no mechanics, no down time, ect.

I’m not outright dismissing SIMs, I just want to know how much of an effect it actually has outside of a closed system environment.

I’m still not convinced Benthic gear really is that big of a deal even if it’s true their BiS… Just means 3 of the worst stat weighted items aren’t majorly mandatory important to rush upgrade.

I’d have thought people would be happier, Raiders often tell me they do not raid -just- for gear, they do it because they enjoy raiding, and enjoy achieving, and doing things other players could not do.

These three items aren’t going to suddenly turn world quest people into Mythic Raiders, but it would make Mythic Raider’s lives easier in the long run.

I don’t think long term stress is good for anyone personally.

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Well said. Like anyone seriously plays with only 1 piece for each slot anyways. Gear rotates depending on the encounter, AOE vs single target, much like talents and azerite.

These pieces are useless in mythic plus. They will be using their mythic boots etc from the raid to push keys.

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D…deal? How does mythic raiding impact your realm of play, even when loot is restricted to it, exactly?

“People complained that the Rustbolt Rebellion trinket was too OP (It simmed less than a % higher than some other trinket in the new raid if you had it perfectly set up), so we nerfed it for everyone” - Blizzard

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That would be because it was impacting mythic play. You didn’t hold up your end of the bargain (of having your stuff not interfere with mine). That’s the problem. Blizzard currently doesn’t separate stuff like they used to during the era of pvp resilience.

Mythic raider want to remove LFR and normal raiding. Mythic raiders want to remove gear that can be earned outside of raiding from the game.

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This is true to an extent, it can have a pretty decent impact when it comes to things like Incandescent Sliver or the CoS caster trinket, or talents that are effected a lot by movement, etc.

When it comes to the Benthic bonuses specifically, they aren’t really things that would be impacted by movement and they don’t really have a variable uptime or human error component like e.g. Sliver. Something like “increased crit damage” isn’t going to change in how valuable it is based on movement or mechanics.

My main toon currently sims 3k dps higher than my teammate who plays the same class and spec, though his average ilvl is higher than mine. We have the same trinkets and everything. But I’m wearing Benthic gear and he’s not. On one hand he can easily get Benthic gear too so in that sense it’s not a big deal, but it’s not a minor disparity - the effects are quite powerful.

Because that stuff currently has implications and impacts in raids… it’s not separate…

I struggle to believe there’s a 3k dps difference, when your lower overall item level from him, just from a few passive bonuses. I’m not saying your lying, I just have a hard time believing it’s specifically the Benthic armor bonuses causing this disparity.

Are you absolutely sure there’s no human error involved in this example? The most I’ve seen is people claiming these items have a solid like 1% lead on some mythic items, 3k dps seems like a larger bump than that.

Heaven forbid gear specific to an area benefits that area and the raid within it. Oh the humanity of mythic raiding.

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They are not separate, so don’t mess with our content and we won’t mess with yours.

Concentrate on what you enjoy in the game and stop trying to remove content other people enjoy.

Yep! Because the area is boring AF and a chore to do as a result, as opposed to being fun and challenging like the raid itself. I shouldn’t have to do dumb content below my pedigree to get something that makes me more competitive within that realm.