Absolutely nothing in this game is set in stone. If they find them underperforming or observe everyone having issues with the range, then there is a strong possibility they increase the range. I hope they do because I’m already seeing issues with it.
I love the concept but the class, as a whole needs a lot more love. It’s buggy and feels unfinished.
I’m certain they’ll resolve most of the issues in future patches.
Therr is an interview with one of the evoker designer and he said there’s not really a need right now, and the spec can be played perfectly fine. If in the future it becomes an issue, they may reconsider it, but as of right now: no was the tl:dr given.
The main reason I think we would see a “no Evolkers “ post for raid building is simply a large population. We saw similar results with DK and DH in their respective expansions. Monk was never as
Popular as either of the other two.
Clearly you havnt played much.
30yds is only healing, Even Preservation still has to dps and use utility at 25yds and Devastation is locked at 25yds.
This issue has been a problem since alpha and myself has been very vocal on the now beta forums to try atleast get 30yd minimum for both specs all abilities.
I was having a good time with Evoker in PVE, but once I tried them in PVP with their extended melee range(for a casting class) I am done with Evoker. If they fix the range issue, at least for pvp, I will play Evoker again, until then, not a chance.
I’m in this forum to say that I’ve been trying to play battlegrounds with Evoker, and I’m basically just done until they buff the range of Evoker spells. Evoker is already super squishy for a mail wearing class, and not even as mobile as you would think they should be.
So you basically end up having to move into the brawl/danger zone of a BG to do anything while risking dying by a melee class, with no easy way to escape. It’s nonsense.
40 yard range on Evoker would not even slightly make this class overpowered. Play it yourself if you don’t agree.
Not that I expect things to change anytime soon, but I don’t think anyone can say the range will never be increased. Remember, hunters used to have a weird dead zone and that got changed. Hunter deadzone - WoW Classic / Wrath of the Lich King Classic Discussion - World of Warcraft Forums (blizzard.com)
Ranges used to be a bit shorter for other classes too. ~35 yards.
I know and it got changed because it sucked. They need to bite the bullet and change the range to 40 on Evoker. There’s no good reason it’s anything less.
If they don’t well, cool. I’ll be back on my Mage.
Won’t happen. Sucks for pvp and for pve when you have mobs floating above your head you know your other ranged characters could hit, but I mostly tank or play melee so I’m used to paying the ranged tax.
Man, I sure do love it when a class that’s tuned as a ranged has to stand in melee range if they want to get healed. At 25 yards, devoker is very prone to just not being healed at all due to being the only class occupying that range.
I doubt they will ever increase it to 40yd, however, I think Disintegrate, spikes and LF should have been 40yd spells. Anything breath related should be 25yd
The evoker guy said that they decided on 25yd because the class fantasy is for the dragon to use his mouth to breath out those spells, but in reality , LF , azure strike and eternity surge are all regular spells cast with their hands. The only ones they use their mouth for are Disintegrate, pyre and the breath abilities.
so I think it should have been a mix. Some spells should have been 40yd and other 25yd.
for me personally, mid-range is pretty much a melee when it comes to pvp combat. Most melee nowadays get talents that increase their range anyway so they can easily close the gap.
they wont. Blizzard are as stubborn as a mule.
plus, you also want to ask yourself, what are we going to give away for 40yd range. Knowing blizz they will slash our DPS by 30%. so bottom line is, nothing is free and will the trade off be worth it. hard to answer of course until you try a 40yd evoker
I can see your effort to compromise on this, but it would be too frustrating and confusing for half of our abilities to be out of range and the other half to be castable far away.
The only way Devoker can be fixed is 40 yard range on all spells.
OR make them ACTUALLY able to handle big damage (and magic damage), better ways to handle damage when being trapped in a stun (Obsidian Scales usable while stunned or just give them a stun break spell or immunity).
Or they’ll never be able to pull off this mid-range “battle mage” style of gameplay. It just won’t work.
I can see that. yea, I agree , either a full 40yd range caster or they need to be as tanky as a warlock.
right now we got 25yd squishy glass cannon.
I mean, they are practically useless in Ashran and large battles in AV. they will be easily picked off by DKs and one shotted.
it’s just a bad class design on Blizzard part.
Nail on the head. Glass cannon that can only pump DPS and really nothing else. Their CDs are too long for really good CC even.
If they were about as tanky as Warlocks, it would make actual sense seeing as how they wear flipping Mail armor .
They still need big help against magic damage too. We cannot forget that glaring weakness.
I think the range in pve is fine. In pvp something needs to change. Like give 600% armor and magic resist, or raise range to 40 but only in arenas and bgs.
I’ll take that hahaha. I usually don’t have hard time in mytics and PVE content.
but boy, the 25yd range is a killer in PVP…
at the end of the day, if it doesn’t change, I’ll just PVE with my Evoker and PVP with my lock or hunter…
If that’s how it has to be then so be it. But I think making them actually more tanky and able to survive would be the better option and more fun for most people.
The 40 yard range baseline would be the bandaid solution for sure. I understand that.
They also need more gap closers than wasting Hover charges right now to chase enemy players down. Maybe when they’re more tanky this won’t be an issue, but by the time you get in, use both Hovers to start attacking, you can’t escape because you used Hover to close the gap and now you die since you’re a squishy lizard.
Oh and how can I forget you also want to use Hover to cast while moving too, so Hover is just overloaded as a spell or the CD is too long. Not sure which. Maybe baseline Living Flame is castable while moving might help out.
We should be able to cast every spells on move. Hover should serve to speed buff and make you immune to interrupts, thats how i would have made hover
100%. I think that’s where the fundamental design flaw is.
Blizz insisted on the 25yd range for “fantasy” reason, or whatever, but failed to recognize the fact that to counteract that, evokers need to be able to soak more damage. plain and simple.