Any chance Evokers get the same casting range as others?

Yeah for sure. Living Flame being our heal and filler DPS spell is a little loaded since it’s a long cast especially with that talent that makes it a little longer.

Making all spells castable while moving except charge spells would be so nice for the jump in jump out style they want for Devoker.

And maybe charge spells don’t cancel hover too, so you can remove the “cast while moving” part of hover altogether,

3 Likes

Hover should have been an ability you use indefinitely, which will in turn make spells castable while moving. The only CD ability should be the dash part of hover.

we have actual wings, unlike the “fake” wings DHs have. let us use em

2 Likes

I guess so but I wouldn’t necessarily want to be flying all game during battle haha.

you don’t have to. it’s a turn on/off ability. But at least you have the option.

Well you said Hover would let you cast while moving, and you can keep it on indefinitely if you want, so if that’s the case no one would turn it off.

Spells should be castable while moving while walking or Hovering, except charge spells, for me anyway.

1 Like

I like flying hahaha

1 Like

I got that feeling lmao

They should let Dracthyr have classic old-world flying as a “mount” in companionship to Soar. Kind of like Monk zen flight or worgen running wild.

That way we can float around all the time in the world :slight_smile:

I mean we have wings so why not.

1 Like

Frostwyrm’s Fury and Frostwhelp’s Aid are both 40yd range AOEs that nuke everything in front of Death Knights.
Deep Breaths without a cast time, nor do they pull you across the map. Howling Blast 30 yd with a 10 yd aoe. Death Grip 30yds, Chains of Ice 30yds, Death and Decay 30 yds, Chill Streak 40 yds, 70% slow and bounces 9 times.
A melee class with more utility and range than this… what are we even supposed to be classified at this point? Also none of their abilities has a cast time, and the runes refresh on separate timers, not like Essence which is one at a time.