Q: With the CRZ and phasing off the table for Classic WoW how will you address server population concerns in Classic, both with caps and possible lieu with low pop realms?
Ion: Ok so, for some folks who have been jumping into the Classic demo, you may have noticed that if you jump into with a friend you may not necessarily always see each other in the same version of The Barrens right now. That is sharding, there’s been a lot of concern and discussion about it on the internet. We understand. So first off, the demo is a kind of a special case, because it’s not a world where everyone is kind of spread out, it’s literally every single character using a template being placed in the extract same point in the world, in Barrens or Westfall. We leveraged that tech to make the demo experience run more smoothly.
Now that said, we recognize that launching WoW Classic poses a couple of unique challenges. Unlike launching a traditional game that’s brand new, where you can assume that everyone who is jumping in there on launch day has the intent to at least explore playing it long-term, we expect that early on in Classic there are going to be some people who are there die-hard dedicated they’re racing to defeat Ragnaros and Onyxia, there’s going to be others who just wanna check it out casually, they just want to see what all the fuss is about, they want to see what they missed. And our concern is I think exactly what you suggest, what’s that going to look like, what’s that going to do to realm communities as server populations may dwindle over time.
That is where we are looking at using sharding in a very limited way. We understand and I understand completely that sharding is antithetical to the concept of a cohesive Classic community, where you’re competing over limited resources. When Lord Kazzak is up and guilds are racing to defeat him, there needs to be only one Lord Kazzak. If you’re trying to lock down the Thorium veins that spawn in limited sections of the world, you should be competing over limited resources. That said, the first few weeks, when everybody is packed into Valley of Trials, when everybody is packed into Elwynn, we think we can use sharding there in a time-limited way to stop the initial launch-day load problems, while making sure that in the long run, as server communities solidify, there’s a healthy population as a single world for everyone to live in.
“we think we can use sharding there in a time-limited way to stop the initial launch-day load problems”
If you don’t think there will be some AQ Gate opening day “load problems” when it comes to EVERYONE being in 1 spot and not spread out in each starting zone than you either didn’t experience it or just don’t care about it.