I could not agree more and why I have been saying over and over you guys have bigger issues then the map. Hope you guys get it worked out, nothing fun about what has been going on.
Thatâs funny, it used to be the leading Horde strat during the 6m Drek Zerg days.
Weâd just scoop up all the Lts/Comms/Bal and wait for the end. If we got real lucky, weâd have a bunker at <2m left when the game end for a nice little bonus.
You should see Alliance chat⊠even if you try.
A1: Lets do blah blah blah
A2: no1 cares, afk. afk watching spongebob musical.
all while horde is yelling
H: LOL, NEWBS TOOK SF.
zug zug zug lok nothar.
This strategy is laughably bad and completely ignorant of current meta. The more Alliance split their team the worse theyâre going to lose. Leaving people in base when the Horde is sending 40 to SHGY is just asking to get bottled up behind SWGY. No chance 10 people would be enough to defend SHGY. Almost zero chance youâre going to hold IBGY without SFGY and with a bunch of people defending DB.
SHGY is the top gy in the game for both side. You defend it with as many needed. Some of you are just clueless and stuck in 6 min rush mode. Horde know to send as many as needed to get both gys. Lose SHGY your going north. Not sure when people will understand that. There is no such thing as let them go north. They will not. They know what wins and will do what they do until the 30 min mark and win. Really donât understand why it is taking so long for many to get this. Ever cap a tower near the 30 min mark and they send 10 to backcap it? Ya im sure you have. Some of you allys are sheep i swearâŠ
Different strategy for a different meta. SFGY is necessary for Alliance to have a realistic shot at holding IBGY.
You forgot about the 2 groups of pPl completely afk/leeching/botting in your strat.
No, let them cap it so when they Rez they rez there. Keep SHGY you can reinforce IBGY as you kill them. You need one or the other but you absolutely cannot lose SHGY until you cap one. This is the exact reason it is so easy for them.
Not at all true. Once Alliance have IBGY it becomes a race and Horde are usually ahead at that point by virtue of (a) Alliance tower placement being way worse and (b) Alliance having to get SFGY first.
This STrategy is also fine
It just switches SF for SH compared to this one:
So if you can Hold SH and take IBGY it is almost the same thing as Holding SF and taking IbGy. I prefer SF because it is closer to support assault to Towers ibgy etc.
in both cases you need to have Defenders. Without defenders neither plan works. And you need to be able to react swftly to changing circumstances.
Alliance needs to want to win AV first and foremost too.
AFKers are not many initially. 1-5âŠbut as soon as we lose the initial ibgy attempt and lose SH, then I say 20-30 people go afk waiting for the game to end.
It is why horde always wins after that point and we never actually push back retake SH or even retake SPâŠhaven;t you all noticed that when we lose SP only some go south to kill LTâs and no one even is rushing to recap SP that is usually defended by 1-5 horde team until it caps?
Alliance has no will to Win is the first and foremost issue.
But please keep posting Strategies, because there are many who do want to win too and many others that need guidance to do so.
Lets get more threads up
If Horde have SFGY, Alliance still wonât be able to take IBGY. Takes way too long to reinforce from SHGY.
If you read my post carefully, I have proposed to have both SHGY (via defending) AND SFGY to support capping IBGY. This is in response to everyone saying you can not support IBGY caps as alliance fast enough from SHGY to keep it. Yet no one is considering that perhaps SFGY is in game to assist the alliance cap? I mean it is sort of out of the way for the horde to cap but it is directly in line of the alliance zerg going west. Perhaps this is by design???
So in my scenario, I am encouraging you to defend SHGY at all costs and at the same time, send a single friggin shadow priest or w/e to SFGY to get the cap rolling. As you repel the horde from alliance territory because you know, gy zerg and npc support, have some folks move up and support SFGY cap. Once that caps, move towards capping IBGY, once that is capped, via force or stealth caps, those who are defending SHGY should mount immediately and ride to support IBGY.
If you can stealth cap and support IBGY fast enough, you really do not even need SFGY. I mean rezzes can take upwards to 30 seconds, sometimes just a few, it can be luck of the RNG as to whether or not cap and support works. Just dont give up because it did not work the first time.
At this point, if played correctly, team strength being equal, you are now in the lead. If you lose SHGY prior to taking IBGY, you will most likely never regain the lead, unless you are attempting a zerg strat to horde base. Since my post and suggestion never brought up you losing SHGY, your post was not accurate. Since I have been here posting about AV for the last two weeks I have only ever suggested you keep SHGY at all costs.
If it takes your whole team (it shouldnt) to defend SHGY, then you have no hope of winning the bg as you are just flat out outgunned. The map has nothing to do with it at this point as defense in bgâs is ALWAYS an advantageous position in pvp.
This SH defense SF cap strategy is the only play I have seen lead to a win lately.
Are you suggesting that the Alliance defend 3 GYs at once? Far easier said than done.
Wow⊠manâŠdo we have to be so Dense?
You never heard of capping one GY at a time.
Go in AV and look how the horde does it. They first Cap SF, then SH then kill Balinda, then Push SP, then Push Bunkers then push Aid station and finally Van.
You start by defending SH and pushing SF when SF caps (like when it is Blue with Alliance NPCs) then you push the next.
Even if this did not work, it would be nice to see that much coordinated effort
(1) The Horde donât even want SFGY other than to keep it from Alliance
(2) You generally need to give up SHGY to move on to IBGY, which means the Horde are likely to have SHGY before you get IBGY.
(3) IWB and SHB are easier to take than IBT and TP due to location so Horde are usually ahead in the tower game too.
Did you also graduate at the top of your class in the navy seals?
We wonât with 15 people anyway.
5-10 defenders against 30 horde.
Doable, you will have to do that 3 times till get IBGY and there is still choke point fights. And you need a good amount of healers.
Mid is never clear if SH is defended.
Why? Horde keep swarming in to IBGY from cave. you can choke them from there. And if you dont have enough people there you lose.
If you ignore all previously statements, yes.
Stealthers for capping FR? horde just recall, just like ally.
You can use them but only after TP is done.
You are playing as alliance.
You canât recap you can just run faster because the choke points works in favor of the attackers.
This will result in a turtle which gives horde more advantage,
Nice savage dreams you have.
Btw you cant attack and have 5 stealthers, 10 defenders and 5 recapers. Only 20 people cannot hold IBGY swarm of hordes from the cave. And they also need good amount fo healers to hold it.
That is probably the most red flag post anyone could have ever done to show lack of basic tactical knowledge.
Not only that most of these are impossible to do as a pug whereas all horde gotta do is rush north zug zug because they are at alliance base and in choke points before alliance can even leave the base.
And btw if you have such a good group might aswell rush LTS and drek in 7 mins and win with pally pull. Making your entire post useless.
I am saying the objective is to hold SHGY while you cap the others. Once you get IBGY turned, you really do not need to hold SHGY as you will have an insurmountable lead. If SFGY is in the plan, it does not need to be defended once it is turned and offense is pushing IBGY as it is supported from SHGY crew. It is a priority to recap however SFGY is only a means to an end.
Have you ever 5 capped in AB? The objective is to cap and move, leaving 1 person to defend until cap. Once the cap is actually turned in your favor, that defender needs to assess the situation, is defense required because the opposing team is spreading out or is the opposing team tunneled in on a particular node.
This is the same thing you are trying to do in AV, you are trying to control rezz points and then assess, defense or push forward? As I have stated, once IBGY is initially capped, anyone who has been defending SHGY should immediately mount once they are out of combat to ride and support IBGY cap.
Once it has fully turned to alliance, SHGY is a waste of your time as you have now pushed the horde, minus stealth back to their cave. Its infinitely easier to recap a flag in the 5m window then it is to cap and turn so you need to know when to defend and when to push.
When I lead Deathwing premades in AB in Vanilla, BS was primary goal for central rezz, LM second for 3 cap tactical sight support and Stable as third most important. I would send 1 crowd control type to the mine for a free or contested cap/scout. The main force was BS, second main force at LM and of course 1 to defend farm until it was obvious of the push.
The LM group first support was to BS if they won the encounter, Stable second. If BS won encounter their first support was to LM, then mine, then Stable. If Mine capped, they defended until we knew if the ally were defending Stable or spreading out. If the alliance tunneled Stable, everyone moved up after their cap turned.
This all happens so fast that often Stables has not even turned and they are rezzing at zone in. Game over.
Do you see how a strategy such as that translates to AV? It is just a slower process as it is very easy to over extend and not have support. So defend SHGY with zeal and either work a cap of IBGY through SFGY or under the condition that a small team is capping it and that everyone on defense of SHGY understands defensive priorities of SHGY/BAL/SHB cleared out and mount to support IBGY as soon as combat drop on the cap announcement.
Defense is not static and set in stone per say, it is a precursor to offense, especially in AV. Think counter punchers in boxing, it is all about the set up.
It is not easy but it is not hard either.