*Before the game starts, set up 3 groups of defenders/recappers in groups 6, 7, and 8. These groups are ppl who will defend and recall to base. Always have at least 1.5 groups playing Defense. If you are in Horde base and Horde is in Alliance base -> you will need 2-3 groups constantly recalling (using AV trinket) and defending Van/SPgy.
0. Raise up your teams spirit before the game starts. Press that macro and share the first few steps of the strat with the raid. Organize groups and put marks on your tanks and healers. Do all this before the match starts to make ppl try even if it’s for a little bit.
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Do not cap SFgy (DO NOT LISTEN TO ANYBODY WHO SAYS ALLY NEED TO TAKE SFGY… taking sfgy is an auto loss for alliance and Horde will do/say anything to make sure alliance does not know this.) You can prolbably take sfgy after step 7 if you want.
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Have 5-10 or so Defenders at SHgy.
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Group up and fight in mid and wipe out the horde while pushing toward Galv. - IF YOU ARE NOT PUSHING FORWARD AND GETTING ALL UP IN HORDES FACES THEY WILL PUSH YOU GUYS BACK and you will lose.
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Have some Defenders recapping things as needed throughout the whole game. This slows down the Horde advance tremendously.
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After mid is clear go for Galv + Lts (at this point a few stealthers can start heading south to cap things).
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After Galv -> go-to cap IBgy and a small group cap/watch over IBT.
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Have some Defenders recapping things as needed throughout the whole game.
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Start killing things south of IBgy as it is capping -> when cleared go cap cap TowerPoint (can do this during IBgy being capped or after it is capped).
7a. Stealther should be getting things ready for south push by capping things but primarily getting FWgy just as the raid is about to push south). -
Have some Defenders recapping things as needed throughout the whole game.
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Move south and have a group of 2-5 defending FWgy as the rest push into FW keep.
(the goal at this point is not to cap towers and then FW relief hut, but to take it all.)
8a. KILL Horde defenders/recallers priority if not capping always.
8b. 1 - So you can just rush FW relief hut and then cap towers or 2 - cap towers and then go for FW relief hut while towers are capping or 3 - just go for all of them but mainly FW relief hut.
4a. have 10-15 ppl recalling/inside Dun Baldar for Defense if Horde are there/advancing in. -
Now, If all horde towers are down and all ally towers are up = 0 Warmaster. For every 1 ally tower down you will have to kill 1 Warmaster. For every 1 horde tower up you will have to kill 1 Warmaster.
9a. If there are warmasters -> let tank pull 1 Warmaster outside and kill them 1 at a time. Can be doing this as relief hut is almost capped. -
After all Warmaster -> kill Drek.
Your welcome. Stop letting horde beat you up while you are mounted/running somewhere and fight back.