So here is the 1.12 Strategy that Alliance was using back then to Win AV.
First of all, in case you ask:
i. yes it does involve Fighting the Horde in the process. Yet remember, this is how Alliance had 55% win rates in Vanilla or more in some cases.
ii. yes I am aware of AFKers/Bots etc today. Yet Nothing we can do until Blizzard Developers address it.
iii. yes I am posting the Strategy Publicly and horde will see it too. Yet it is not as if it is a secret. Any serious PvPer knows it from Vanilla, the Horde is just playing against it right now and it is why they Win. And alliance is falling for it.
iv. Of course many will try to deny this plan works. But this is not Theory it worked in practice in Vanilla. Just try it!
Here it goes (from memory)
1- Game starts at the Cave, everyone Buffs and quickly announces the plan and people take their roles.
2- 10 Alliance people head to defend SH gy, with healers and all. Watch that Flag pole do not let anyone Cap it.
3- The Rest (30 people) heads directly to Snowfall GY.
There a couple of things can happen:
A- The horde is waiting for you. At which point it is an uphill battle. Enjoy it Push, respawn at SH and go SF till it is taken.
B- The horde is going for Belinda and SH. SF is open. Some people need to stay and defend it till it caps (usually a party of 5).
C- The horde and Alliance meet just before Snowfall and a Fight ensure. Dismount and fight kill the Horde, remount and push to Snowfall.
4- Once Snowfall is Taken, the remaining force of now 25 Goes to Galv and Iceblood Tower. 20 kill Galv and 5 Contest Iceblood Tower, and remain in the tower untill it caps.
5- Once Glav is Dead, the 20 remaining head to Iceblood Graveyard, 15 remain to Defend it as it caps 5 Contest Tower Point.
6- In the mean time, by now, the 10 original Defenders are in Thick battle at SH and it is most probably taken. So defense is push to SP gy, and are now Fighting there in the curve the incoming horde.
7- Iceblood Tower IB Gy and Tower point Cap. 5 remain to Protect IB GY while the rest advance to Frostwolf GY.
8- Secure Frostwold GY, take (take coldtooth mine etc) and onward to Contest Frostwold Keep.
Several things may happen in mean time and after this time, you have to be able to communicate and inform each-other in chat so that Alliance can react to Horde decisions and counter them as needed.
A- Horde reacts to the plan and retreats to retake IB and FW GY or Recalls to the Keep.
These are all things to be expected. Then Alliance retakes SH etc and 5 remain as a Defense in SH area, eliminating stray Horde Trying to Cap gy behind the lines etc, while all the rest push south to the Keep.
B- Horde Pushes on to take SP, the defenders now should be communicating with the Offense, some people from Offense could reinforce Defense 5 usually so now you have 15 defenders that should be defending on the Bridge. Traps CC et all…assisted by Tower NPC’s. The bridge is key. Sometimes you may even want to do 20-20, or even 25-15 (provided 15 can take on Drek), and depending on the Horde Decisions.
So this was how Alliance Won in Vanilla.
Right now Alliance does none of this. Alliance goes for SH bunker losing precious time till that Caps, then push to SH till that is taken Pushed to SP gy till that is taken. Separated in two between the Cave where respawns do not even try to take back SP gy back while it caps and is protected by 3 Horde and the NPCs and roam south aimlessly (sometimes Horde even lets em knowing that they have no time to do anything hurting). SP gy caps, Horde contests SP aid Station eliminates Alliance in there and Starts on Vandar…3 minutes later Van is dead, and Game over.
As you can see the current Horde Plan hinges on Alliance not Going for SF and Galv and instead Going for the SH bunker. And it works very well