Really? Horde have to decide when to coordinate an attack on SHGY so they can finally take it?
D O U B T
No, you’re just dramatically underestimating the amount of braindead slow pushing that Horde can get away with, without a single command tossed out in chat, and still dominate and succeed. You wouldn’t even need to call for any Horde to break away and deal with SFGY if Alliance try to take it because Horde still win by taking SHGY and sewing Alliance into the northern quarter of the map.
Yes, Alliance could try to ghost run from SPGY to SFGY to push SHGY from the side, but even that much is something Horde do not have to even try to do or explain to anyone as they slow push north.
Yes, Alliance could talk back and forth to coordinate an assault on IBGY from SFGY while the best tanks and healers camp the crap out of SHGY to slow the march of Horde, but that is far more than Horde who only need to keep slamming into SHGY to eventually break and cripple the Alliance push.
Yes, Alliance could soft-cap IBGY and hope the somewhat closer SFGY is enough to reinforce Alliance to hard-cap it, but the Horde only need to keep mindlessly pushing north from the cave to reverse this, especially if SHGY isn’t taken meaning the entire assaulting force is retaking IBGY without even having to utter a command.
[quote]Really? Horde have to decide when to coordinate an attack on SHGY so they can finally take it?
D O U B T[/quote]
Communication is communication. Every game i’m in i remind people when to hold the choke and not run past, when we take SP horde often leave SH gy because they don’t know what they’re doing unless someone tells them. When alliance make it past the choke i call out how many are past as best as able, where they’re going. One of the AV’s i was in today alliance got a force of 20 people to galv after we had SH, i called it out before they hit it. Then i called out 5-10 people heading to FW and beyond to kill LT’s without even seeing anyone there because i knew alliance would go for honor. There is literally no difference between that and calling out strats and what is happening there for you. Trying to be a naive dunce doesn’t change it.
If you honestly think horde don’t communicate at all you’re more than a dunce, you’re a naive fool. I realize the map is harder for you but hey maybe if you actually put forth any effort you might get a win more often.
Ah yes, simple commands are exactly the same as detailed discussions and well-executed and timed actions and reactions…
You can’t be this simple.
If you think every BG doesn’t have at least one BG-Quarterback calling every thing they can, nonstop, you’re an idiot. Alliance have that. It doesn’t matter when the coordination and communication necessary for Alliance to outmaneuver the Horde due to map imbalances is far in excess to anything a random goober with eyes and a BG timer addon can spew into chat every 10-15 sec.
People don’t play to win games. If winning was the supreme motive 100% of the time games would be alot more fun. Its all about HPH people will even as premades afk out or bow out to preserve the rate at which it’s aquired. THAT is the problem its the focus on hph and not simply winning. Its faster to lose hph wise with fast queues then draw it out and try to win. Sadly.
If you could remember in your goldfish like mind where i said you do that BEFORE the gates open, then you just need to call out whats happening in the game. I realize thats hard for you but itll help you out. Again sorry about your education.
To give an example of 2 games that we lost today that we should have easily won, I took some screenshots of the final tally. The names have been removed to protect the guilty.
https ://i. imgur. com/IFXpOCX.png
Check out which side was getting kills. Our highest HK count person had 109. Horde’s highest HK count person had 41. Something like 30 of our players had more than that. Our highest killing blows count person had 17, their highest was 7. 12 people on our side had the same or more killing blows than their highest person. Notice that the game was over in 23 minutes - some of them say 25 but I was making coffee and waiting for a tower to be destroyed.
They could keep 20 on defense and send 20 on offense. We could not keep up an offense with only 20 players, since we had a respawn disadvantage. We only had something like 8 on defense and even so, even though we were killing them right and left, they were zerging fast and hard enough to IBGY, TP, and FWGY that it was very difficult to hard cap any of them. They reset the caps on each of those at least once, which reset our clock. They beat us simply because they had a massive reinforcement advantage.
The same thing was true in this game, which played out pretty much exactly the same way: https ://i .imgur .com/YDopJjB.png
I challenge anyone to look at those screenshots and say alliance wasn’t winning the battles.
Well you were so adamant on believing the 1/20 guy with the same amount of evidence (none) so to be consistent wouldnt you also be asking for proof from that guy?
Unless you’re just biased and wouldnt accept any counter-evidence no matter how strong since it doesnt fit your agenda lol
Generally, any incredulity regarding an alliance player claiming a win rate of 1 out of 20 would be people who have trouble believing that he won a game at all.
If it were truly the map that was the issue, then Alliance win rates in other regions would mirror that of North American servers. From what I’ve been able to find, Oceanic and Asian servers have more balanced win rates in the BG. Further, if the map were the issue, then Alliance wouldn’t have won all those games back in Vanilla. The primary issue is the players.
I’ve seen you and one other person assert this but nothing more, some evidence would be nice.
This doesn’t mean what you think it does. The problem with the map is that Horde merely have to choose to slow push and defend, to which there is no Alliance counter. Alliance success is utterly dependent upon the Horde’s chosen strategy.
If Horde want to outrace Alliance, we win more than we lose, because even a tiny fraction of stragglers defending Vann can hold there for awhile thanks to the bridge.
If Horde want to slow march it and defend, Horde win overwhelmingly, because Alliance have no viable counters outside of dramatic overgearing, outplaying, etc.
In Vanilla, Horde often raced, but also in Vanilla, both sides were played by what would be handily called today “bads and casuals” because almost everyone in Vanilla was pretty wet behind the ears with the game and their class.
The “Horde strat” that you think of are just Horde playing the game normally.
Here’s the Horde strat:
“Call out where the alliance are” to fight them (and to defend IBGY if it gets attacked since everyone knows about the choke obvi). So the only reason why the Alliance loses to this strat is because they are either bad, undergeared, afk, etc. since all the horde are doing is just engaging the alliance in PVP. IF the alliance actually won these fights, then this strat wouldnt work.
Then just use this same strategy? Hold the bridge and push with another team. Horde will still go back to defend since they want their bonus honor, need to protect primalist and Galv buffs etc.
But the reason this strat doesnt work is because Alliance still need to fight and be of similar strength to the horde.
Also, AV weekend is when Alliance rankers come out so theyd be more equal to the horde in gear, skill, and intent to play. And the win ratios are pretty even